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The FBI is onto wargamers

Friday, June 16th, 2017

[ by Charles Cameron — has been for some time, apparently ]
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Here. by FOIA magic via PAXsims from CJ Ciaramella, is the FBI’s 1990 knowledge of wargamers, FYI:

Lucky the name of the advisor / informant has been redacted, eh?

Tommy the Russkie Tank-tank

Sunday, April 16th, 2017

[ by Charles Cameron — A Russian tanker-toy saga ]
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Another contribution to the maxcro / micro, war / games displays in my mental cabinet of wonders:

I’m sorry, this was about the only screen-grab I could manage that showed both the toy tank and its war-fighting seniors. In the children’s story, the toy tank gets left at the tank museum overnight, and is shocked and awed by the realities of which it is but a simulacrum — the OT 76, T 72, and most particularly the T-14 Armata super-tank.

The equation war : war games :: T-14 : toy tank eiher understates the significnce of the T-14 or exaggerates that of the toy — but equations between simulacrum and reality lie at the heart of such philosophical excursions as Baudrillard‘s Simulacra and Simulations, with its phony epigraph, a simulacrum of a quote from Ecclesiastes:

The simulacrum is never that which conceals the truth—it is the truth which conceals that there is none.

In the case of this children’s book, we can postulate another equation: Russia : propaganda :: factory : advertising.

But see for yourself, some of the details are hilarious:

The best of war games?

Thursday, September 29th, 2016

[ by Charles Cameron — this may be the most expensive single chess set ever, but let’s wait for part two ]
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Chess:

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From the catalogue description:

Lavishly decorated and large in size, this extraordinary, elaborate chess set is the only one of its kind, and is perhaps the best ever made. Crafted by the hand of a master jeweler, the exquisite quality of its manufacture is showcased in each and every detail. Every 14k gold game piece is different, encrusted with semiprecious stones and brightly hued enamel, and each is endowed with mechanical movement. This ancient game of war truly comes to life on the breathtaking board, which is itself a spectacular sight to behold. This incredible chess set rests atop its custom-crafted mahogany and leather-topped table, and is accopanied by a pair of handsome 19th-century leather upholstered chairs.

The ancient Battle of Issus is the subject of this extraordinary set and an apt reference to the military-like strategy of the game. What was one of the most important battles of the ancient world is beautifully retold here through pieces representing gods and goddesses, ancient structures, and creatures of both Greek and Persian origin. Alexander the Great and King Darius III take their places on the board as kings. At Alexander’s side is Queen Athena, the Greek goddess of war and wisdom, while the winged Persian god of war stands as Darius’ queen piece. War ships sailing over waves and massive elephants covered in elaborate trappings take the place of bishops, while the castles have been transformed into the columned temples of ancient Greece and the impressive Persepolis. Horsemen and footmen face off as well, each with their own sword, javelin, or bow.

I don’t think there’s any doubt of the intricate quality of the workmanship, nor the costliness of the materials, in this chess set based on Alexander‘s victory at Issus..

30-4695_9

With any luck, the Go set I hope to describe in part two will be even more beautiful.

On play as wildness

Saturday, September 24th, 2016

[ by Charles Cameron — what’s true of hex maps is true of all mental models ]
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There’s a certain let-your-hair-down quality to play.

It appears that one Tausendsassa Friedensreich Regentag Dunkelbunt Hundertwasser said or perhaps wrote, muttered, whispered, shouted, or simply thought out loud, “the straight line is a godless line” — at any rate, someone noticed and recorded the phrase, and now it’s scattered across the net and difficult to track to its source.

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But we do love order, don’t we?

hex-grid

And so the rivers on our hexagonal maps all too easily follow the hexagons..

rivers-and-tree-clusters-hexagonal-map

when they’d more realistically cross over them, following their own courses:

free-rivers

and note how easily even our efforts to bring natural variety to our hexagonal mappings conform more to hexagons than to variety.

hexmaptopo

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Zennist Thich Nhat Hanh in Listening Deeply for Peace writes:

A traditional Vietnamese Zen garden is very different from a Japanese Zen garden. Our Zen gardens, called hon non bo, are wild and exuberant, more playful than the formal Japanese gardens with their restrained patterns. Vietnamese Zen gardens are seriously unserious. For us, the whole world is contained in this peaceful place. All activities of life unfold in true peace in the garden: in one part, children will be playing, and in another part, some elderly men will be having a chess game; couples are walking; families are having picnics; animals are free to wander around. Beautiful trees are growing next to abundant grasses and flowers. There is water, and there are rock formations. All ecologies are represented in this one microecology without discrimination. It is a miniature, peaceful world. It is a beautiful living metaphor for what a new global ethic could bring.

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Here is the wrestling of a tree with such angels as gravity, sun, wind and rain:

methuselah-bristlecone-pine-tree

Here is the wild calligraphy of the Rio Mamoré across the forests of the Amazon basin:

meanders_oli_2014194

On the felicities of graph-based game-board design – seven

Tuesday, May 31st, 2016

[ by Charles Cameron — the series continues from six ]
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What a pleasure to discover Matt Damon does graph theory in his spare time!

Matt Damon draws graphs

— or that the female face. similarly, is viewed by some as the basis for graphical analysis:

Facial recognition

— and that even war-gaming boards, such as this one from PAXsims’ ISIS Crisis game, can feature the node and edge / circle and line format, along with cards, dice, hexagons…

Geek and Sundry

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Sources:

  • Matt Damon, Good Will Hunting
  • PBS Digital, The vague Horror of Face-Swap
  • Geek & Sundry, Can Gaming Inporove Strategic Military Planning?
  • Incidentally, I have a brief exchange with Rex Brynen in the comments section at PAXsims
  • Previous posts in this series:

  • On the felicities of graph-based game-board design: preliminaries
  • On the felicities of graph-based game-board design: two dazzlers
  • On the felicities of graph-based game-board design: three
  • On the felicities of graph-based game-board design: four
  • On the felicities of graph-based game-board design: five
  • On the felicities of graph-based game-board design: six

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