Archive for the ‘twitter’ Category
[ by Charles Cameron -- a project of keen interest to me, and a request for your support ]
Something is going on in one corner of the White House that has me agog in a pleasant way.
Mark DeLoura, Senior Advisor for Digital Media at the WH Office of Science and Technology Policy is soliciting ideas about Games that Can Change the World. I’ve jumped in, and so have some old friends, one auld acquaintance and one new…
The home page for this project is hosted on its own Games for Impact site, and I’d invite you to take a look, and note in particular…
This is my own page, for the HipBone / Sembl games and DoubleQuotes — and if you have found my style of analysis valuable, you may want to go there, (take the trouble to) log in, and upvote my idea — making a comment too, should you so wish.
Similarly, you can log in and upvote the whole idea by supporting this proposal, the current “leading” concept…
Part of what makes this entry so interesting is the fact that Chris Crawford, game designer and thinker non pareil, is discussing his own long-hoped-for paradigm shift in game design in this thread. Chris is the “auld acquaintance” I mentioned, and I met him via the good services of my old friend Mike Sellers late in the last century. It is good to read him again in the new millennium.
Mike’s own offering is this one, which I also highly recommend. Mike is one of the founding fathers of multiplayer games with graphical architecture, and has more recently been working to bring human psychology into gameplay with increasing subtlety. By all means give him a vote up if that sounds good.
As you know, my own games attempt to bring the game concept embedded in Hermann Hesse’s great novel, The Glass Bead Game / Magister Ludi into playable form, and my friend Paul Pilkington has been doing the same in a series of books [1, 2, 3] and a Twitter stream. Let’s help him get some recognition, too…
This one’s a game concept I like, too — it’s based on Conway‘s Game of Life… and brings it alive!
It was submitted by Olivier Auber, whom I hadn’t previously met — so he’s my new acquaintance, and I’m hoping his game ideas will flourish and that acquaintance will grow into friendship in as things unfold…
So that’s the overall project, along with a sampling of specific ideas that I admire and would invite you to support. I hope you’ll find (and support) some other game concepts of interest, too.
In a follow up post honoring Chris Crawford — which may still take a while to write and post — I’ll be looking at some of the historical background of “serious games” — and of the HipBone / Sembl style of thinking in particular.
[ by Charles Cameron -- a succinct and powerful double photo display, excellent for teaching critical thinking ]
talk about bad luck. The same family that was killed in Syria by Assad, also killed by IDF bombing Gaza few days ago. pic.twitter.com/uKVnpcEZhx
— SkepTorr (@SkepTorr) January 1, 2014
Seeing is believing, no?
Hat tip: Tim Mathews.
[ by Charles Cameron -- it still takes a live human to see what the human eye cannot see but the machine can ]
This would appear to be (one version of) the state of the art in facial recognition:
— SebMln (@SebMln) December 29, 2013
Image within image within image — the gentleman on the right is more or less recognizable as a reflection in the eye of the gentleman on the left — thus giving new potential meaning to the phrase “you are the apple of my eye” (cf Zechariah 2:8, also Oberon in Midsummer Night’s Dream III.ii.102 ff., and Stevie Wonder, You Are The Sunshine Of My Life).
Or — to switch disciplines while remaining with the matrioshka form, because such patterns are of interest to the inquiring mind — as Gary Snyder puts it in his marvelous poem, One Should Not Speak to a Skilled Hunter:
and the secret hidden deep in that.
For another version of the state of the art in facial recognition, see: Where’s Ms. Waldo?. Aloha!
[ by Charles Cameron -- Iranian diplo communiqué on Twitter uses Vatican imagery, huh? ]
Here’s Seyed Abbas Araghchi‘s tweet announcing the conclusion of the first series of negotiations with Iran:
???? ?? ??? ??? ????. ??? ???? ?? ??????? !
— Seyed Abbas Araghchi (@araghchi) November 24, 2013
Here’s the tail end of the Guardian article, Iran seals nuclear deal with west in return for sanctions relief, in which that tweet is translated:
The first announcement that a deal had been reached, by Ashton’s spokesman Michael Mann, and the confirmation by Zarif, were both made on Twitter – a first for a major global accord.
“Day five, 3am, it’s white smoke,” tweeted the deputy Iranian foreign minister, Seyyed Abbas Araghchi, referring to the terminology used in Vatican for the announcement of a new pope.
Julian West, dear friend and one-time Telegraph war correspondent covering Iran, Afghanistan, Pakistan, India and Sri Lanka, quoted those two paras with approval, and commented:
Not just a first on Twitter, I’d say the first time an Islamic state has used a papal metaphor, thereby confirming my first impressions while reporting there early 2000s. These aren’t a bunch of woolly mullahs.
Woolly mullahs, Julian? I don’t know — but I too like the reference to white smoke and papal elections.
For those who don’t like the deal — me, I don’t feel well-enough informed to want to comment — here’s Omer Bar-Lev‘s view, as presented in a Times of Israel piece titled Labor MK: Compared to strike, deal is ‘far superior’:
Considering the achievements such as the dismantling of [Iran’s] stockpile of uranium enriched to 20 percent, reducing the number of centrifuges, halting construction of the heavy water facility [in Arak], all the while the sanctions of Iranian oil and banking industries continue — compared to the alternative of a military strike at this point — it is clear that the agreement reached is far superior…
John Schindler‘s tweeted comment:
Bar-Lev is no softie, he’s the former CO of Sayeret MATKAL, the IDF’s top SOF unit.
and ah, yes, his next tweet:
I think it’s too soon to tell; I have no faith in Tehran.
I’ll buy “too early to tell” — curious, hopeful, wary, that’s me.