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Sherlock Holmes, Hannibal Lector and Simonides

Sunday, March 3rd, 2013

[ by Charles Cameron -- the art of memory, with a sidelong glance at swans, typhoid and theodicy ]
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Thomas Harris (and by extension Hannibal Lector) has been interested in memory palaces for a long time. We can begin to infer this this because Lector describes his hobby in Red Dragon (1981) and again in Silence of the Lambs (1988):

So — church collapses?

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As you can tell from that last comment in the Silence of the Lambs quote — to my mind the most brilliant presentation of the problem of theodicy for our day — if there’s a God worth defending, it has to be a God who allows sparrows to fall, typhoid to accompany swans in the vast ecology of existence, churches to collapse on worshipers, and “bad things to happen to good people” from time to time.

And such things, specifically including collapses of religious buildings atop worshipers, do indeed happen in fact as well as fiction.

And they don’t only happen to Christians, either… Bon is the shamanistic religious tradition of Tibet, prior to — and later, somewhat assimilated by — Buddhism

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The thing is, when I read that Hannibal Lector collected church collapses, it not only made me start to take note of them myself, it also made me think of Simonides. As Frances Yates tells us in her book, The Art of Memory:

At a banquet given by a nobleman of Thessaly named Scopas, the poet Simonides of Ceos chanted a lyric poem in honour of his host but including a passage in praise of Castor and Pollux. Scopas meanly told the poet that he would only pay him halfthe sum agreed upon for the panegyric and that he must obtain the balance from the twin gods to whom he had devoted half the poem. A little later, a message was brought in to Simonides that two young men were waiting outside who wished to see him. He rose from the banquet and went out but could find no one. During his absence the roof of the banqueting hall fell in, crushing Scopas and all the guests to death beneath the ruins; the corpses were so mangled that the relatives who came to take them away for burial were unable to identify them. But Simonides remembered the places at which they had been sitting at the table and was therefore able to indicate to the relatives which were their dead. The invisible callers, Castor and Pollux, had handsomely paid for their share in the panegyric by drawing Simonides away from the banquet just before the crash. And this experience suggested to the poet the principles of the art of memory of which he is said to have been the inventor. Noting that it was through his memory of the places at which the guests had been sitting that he had been able to identify the bodies, he realised that orderly arrangement is essential for good memory.

And by way of reinforcing my Lector-Simonides conjecture, Lector certainly had a remarkable interest in memory, as we learn from his dialogue with Clarice Starling:

“Did you do the drawings on your walls, Doctor?”
“Do you think I called in a decorator?”
“The one over the sink is a European city?”
“It’s Florence. That’s the Palazzo Vecchio and the Duomo, seen from the Belvedere.”
“Did you do it from memory, all the detail?”
“Memory, Officer Starling, is what I have instead of a view.”

A belvedere, from the Italian, is “a structure (as a cupola or a summerhouse) designed to command a view” — and a beautiful view at that. Belvedere is also, ironically, the name of the town in Ohio where Buffalo Bill, Lector’s serial killer ex-patient, lives…

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So it didn’t surprise me to discover that in Hannibal (1999), the book that follows Silence, this brilliant man who as we have seen collects church collapses and has an exquisite memory in place of a view, is revealed as a practitioner of Simonides’ art:

The memory palace was a mnemonic system well known to ancient scholars and much information was preserved in them through the Dark Ages while Vandals burned the books. Like scholars before him, Dr. Lecter stores an enormous amount of information keyed to objects in his thousand rooms, but unlike the ancients, Dr.Lecter has a second purpose for his palace; sometimes he lives there. He has passed years among its exquisite collections, while his body lay bound on a violent ward with screams buzzing the steel bars like hell’s own harp.

Hannibal Lecter’s palace is vast, even by medieval standards. Translated to the tangible world it would rival the Topkapi Palace in Istanbul for size and complexity.

We catch up to him as the swift slippers of his mind pass from the foyer into the Great Hall of the Seasons. The palace is built according to the rules discovered by Simonides of Ceos and elaborated by Cicero four hundred years later; it is airy, high-ceilinged, furnished with objects and tableaux that are vivid, striking, sometimes shocking and absurd, and often beautiful. The displays are well spaced and well lighted like those of a great museum. But the walls are not the neutral colors of museum walls. Like Giotto, Dr. Lecter has frescoed the walls of his mind.

Brilliant. And a delight, years later, to have my hunch connecting the church collapses and prison cell with only memory for a view with Simonides and the Art of Memory confirmed by the third book and film in the series…

You’ll note, btw, that the Lector (caveat lector) of the first two books has now become Lecter in alignment with the films starring Anthony Hopkins.

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I love symmetries, so let’s move from the most monstrous criminal mind in literature, to the greatest detective…

Sherlock Holmes — in his latest television incarnation — builds memory palaces of a sort, though I’m not sure Simonides would recognize them.

I’m posting the clip from the series here to honor my son Emlyn, with whom I have been watching the series…

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And then there’s the Jesuit whose use of the Art is explored in Jonathan Spence‘s The Memory Palace of Matteo Ricci:

In 1596 Matteo Ricci taught the Chinese how to build a memory palace. He told them that the size of the palace would depend on how much they wanted to remember: the most ambitious construction would consist of several hundred buildings of all shapes and sizes, “the more there are the better it will be,” said Ricci, thought he added that one did not have to build on a gradiose scale right away. One coul create modest palaces, or one could build less dramatic structures such as a temple compound, a cluster of government offices, a public hostel, or a merchants’s meeting lodge. If one wished to begin on a still smaller scale, then one could erect a simple reception hall, a pavilion, or a studio. And if one wanted an intimate space one could use just the corner of a pavilion, or an altar in a temple, or even such a homely object as a wardrobe or a divan.

You’ll note that in this early example of virtual reality as an pedagogical technology, Ricci doesn’t start with the easy stuff, the single wardrobe or divan — he begins with “the most ambitious construction”…

Enough for now. When I want to talk about in a follow up post is detail… the crucial importance of detail.

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Stereocognition, intelligence and the movies

Wednesday, February 20th, 2013

[ by Charles Cameron -- Zero Dark Thirty & Manhunt, fact and fiction, that old saw about who it is that gets to write history, thence onwards to theology & the arts, von Balthasar & Tolkien, winding up watching UK & US versions of House of Cards with son David ]
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How’s this for stereoscopy?

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You may know I’m preoccupied with the notion of extending the stereo concept — using twin sources to add a depth dimension to one’s perception — from stereophonic audition and stereoscopic vision to stereocognition more generally.

Nada Bakos‘ image above shows a cinema in which documentary and fictional versions of the story of the hunt for bin Laden are playing simultaneously. The fiction, Kathryn Bigelow‘s Zero Dark Thirty, I saw a couple of days ago, and neither I nor son Emlyn, 17, were terribly enthused: the Camp Chapman scene was the one that touched me most deeply.

I’ll no doubt want to see both films, but it’s Greg Barker’s documentary, Manhunter, that will interest me the most, the more factual of the two. And yet that’s curious in and of itself, because as a poet I’m usually interested in the mythic and imaginative as much as or more than the “merely” factual, and I tend to think of the movies as providing a mythology for our times.

Okay, let me give you the two quotes that get to the heart of my sensibilities about fact and fiction at the movies.

What, after all, happens in a movie theater after the lights dim and the curtain rises? F Scott Fitzgerald tells us what happens in the mogul’s screening room, but it’s the same with us peons, isn’t it?

Dreams hung in fragments at the far end of the room, suffered analysis, passed — to be dreamed in crowds or else discarded.

And I’m also with the poet Kathleen Raine, who said:

Myth, when a real event may be the enactment of a myth, is the truth of the fact and not the other way around…

So where does that leave me?

Right now, it leaves me feeling that in the case of these two filmic treatments of the same “true story” — and no doubt many others — history will likely be “written” by the entertainment makers, not the documentarists. Paradoxically, a sad thought.

But let’s go beyond that.

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I said I’m preoccupied with the notion of using twin sources to add a depth dimension to perception — from stereophonic audition and stereoscopic vision to stereocognition more generally. Another way to say that is that I’m interested in figuring out how to think contrapuntally, and how to score contrapuntal thought — thought which holds two or more potentially conflicting concepts in mind simultaneously, so as to arrive at a deeper understanding than one perspective alone can provide…

I’ve talked about these modes of stereoscopic / contrapuntal cognition before, in posts such as Form is insight: a musical experiment and Silent reading, silent thinking, bifocal glasses, and I’m always delighted when I run across a new very bright thinker (Glenn Gould, Edward Said [Power, Politics, and Culture p. 447}, Wm Blake) playing with these ideas -- today it's the late theologian Hans Urs von Balthasar in his book Truth Is Symphonic: Aspects of Christian Pluralism, who speaks of "the entire polyphony of revelation", suggests that:

In his revelation, God performs a symphony, and it is impossible to say which is richer: the seamless genius of his composition or the polyphonous orchestra of Creation that he has prepared to play it

and states that "Even eternal Truth itself is symphonic." The only stronger statement I know of concerning the contrapuntal nature of the world from within the Catholic tradition is JRR Tolkien's extraordinary short masterpiece of a creation myth, The Music of the Ainur [scroll down at link], with which he begins the Silmarillion.

So the contrapuntal idea is present in theology, as well as the arts…

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Stereoscopy, counterpoint.

I’ve been watching the TV series, House of Cards, with my fourteen-year old, David – we’ve now seen the whole first series of the UK version together, and the beginning of the US version, and it’s fascinating to notice the differences.

Frank Underwood (Kevin Spacey):

Francis Urquhart (Ian Richardson):

See both shows, form your own conclusions…

And their source?

Now I shall have to watch Richard III with David, too.

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For fans of Daniel Suarez? Iain McGilchrist?

Saturday, January 12th, 2013

[ by Charles Cameron -- on, as usual, binocular vision, but this time 2020 as well as 20/20 ]
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I’m about half way through Freedom(TM), the second of the books in the trilogy by Daniel Suarez which began with Daemon and (I believe) ends with Kill Decision — I’d have finished all three pretty much as fast as I could lay my hands on them if I wasn’t trying to write quite so much myself. As those who have read or are reading the books know, there’s a lot in there about the difference in perspective between those who have and don’t have “augmented reality” glasses.

Since I tend to like to have at least two lenses through which to view things — and am interested in general in what William Blake called “fourfold vision” — the topic itself is of interest me, quite aside from its potential to illuminate some pretty obscure corners of near future possibilities.

Likewise, I’d like to have some roughly parallel universe with which to compare the one Suarez is providing me with — and this video introducing a game called Ingress looks like a suitable “second lens” to set up a stereoscopic inquiry and arrive at a measure of depth:


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I’m not looking to make a qualitative comparison between the books and the game here, just to ask if anyone with access to both would like to discuss what we can learn from juxtaposing them?

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Because juxtaposition is key. Because, as Iain McGilchrist says in his speech The Divided Brain and the Courage to Think Differently:

There’s an oddity about the brain, which is that it makes all its everything that happens — the multifarious beauty of the world — come out of connections. It exists only to make connections.

Because, as he also says:

Relations matter more than things.

So that a marvelous counterpoint to Suarez’ fast-paced action-oriented techno-thriller imagination is McGilchrist’s slow-paced psycho-stiller contemplative approach:


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I hope you’ll find time to appreciate them both.

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On the HipBone and Sembl games: update

Thursday, November 29th, 2012

[ brief intro by Charles Cameron, then shorter version of Dr. Cath Styles' presentation of Sembl at the National Digital Forum in New Zealand, 20 November 2012 ]
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Charles writes:

I’ve been working for almost twenty years on the development of a playable variant on Hermann Hesse‘s concept of the Glass Bead Game.

It’s an astonishing idea, the GBG — that one could build an architecture of the greatest human ideas across all disciplinary boundaries and media — music, religion, mathematics, the sciences, anthropology, art, psychology, film, theater, literature, history all included — and it has engaged thinkers as subtle as Christopher Alexander, the author of A Pattern Language [See here, p. 74]. Manfred Eigen, Nobel laureate in Chemistry and author of Laws of the Game [see here], and John Holland, the father of genetic algorithms [see here].

Here’s Hesse’s own description of the game as a virtual music of ideas:

All the insights, noble thoughts, and works of art that the human race has produced in its creative eras, all that subsequent periods of scholarly study have reduced to concepts and converted into intellectual values the Glass Bead Game player plays like the organist on an organ. And this organ has attained an almost unimaginable perfection; its manuals and pedals range over the entire intellectual cosmos; its stops are almost beyond number.

My own HipBone Games were an attempt to make a variant of the game that would be simple enough that you could play it on a napkin in a cafe, and has in fact been played online — and more recently, my friend Cath Styles has adapted it for museum [play, and introduced the basic concept and our future hopes in a presentation at the National Digital Forum 2012, New Zealand — which you can see very nicely recorded in Mediasite format.

Do take a look — Cath makes a first-rate presentation, and I love the Mediasite tech used to capture it.

Since the slides are shown in a small window concurrently with Cath’s presentation, I’ve edited her presentation for Zenpundit readers, and reproduced many of her slides full-size with some of her commentary below.

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Sembl, the game of resemblance

Cath speaking:

In its first form, Sembl is an iPad game, called The Museum Game, at the National Museum of Australia. We’ve just released it in beta as a program for visiting groups.

Cath then talks about feedback from children and adults about their experience of playing the game. Some kids homed in on the principle of resemblance, others emphasised the social side of the game. She talks, too, about their teacher, and her observations about the ways the game engaged her kids.

She then shows us various Sembl gameboards for iPad:

Sembl Museum gameboard for four teams of younger players

Four different Sembl Museum gameboards

Cath speaks:

But The Museum Game is just one form of Sembl. The Museum Game is played in real time, on site, and players take photos of physical objects to create nodes on the board.

The next step is to make a web-based form, that you could play at your own pace, and from your own place. Then, Sembl becomes a game-based social learning network, which amplifies the personal value of the game – it becomes social networking with cognitive benefits.

But it’s the bigger picture – of humans as a community – that I most want to explore: Sembl as an engine of networked ideas, or linked data.

Charles notes: I’m skipping the educational part — and the bit about my own role in the game’s development, to get to the core of her presentation as I see it: the cognitive facilitation it provides

Cath again:

Another way of saying this is that the Game provides a structure and impetus for dialogue, between the museum and visitors, between visitors and things, among visitors and between things. And this is not dialogue in the sense of an everyday conversation. It’s deeper than that. It’s a mutual experience of looking both ways, simultaneously.

Cath next quotes David Bohm, the eminent quantum physicist:

to hold several points of view in active suspension – quotation of David Bohm

Cath speaks:

For Bohm, dialogue means holding several points of view in active suspension. He regarded this kind of dialogue as critical in order to investigate the crises facing society. He saw it as a way to liberate creativity to find solutions.

Cath then drops in an important topic header:

Toward a game-based social learning network

Cath:

The concept of Sembl, in its deepest sense, is social learning – game-based social learning. In its first instantiation, it is game-based social learning in a museum and – if things turn out as I hope they will – from next year it will be playable at any other exhibiting venue that has the infrastructure and the will to host games – galleries, libraries, botanic gardens, zoos and so on.

network thinking – how Sembl network links differ from traditional linked data links

A web-based form of Sembl can generate linked data with a difference. It’s linked link data, and quite different to normal linked data.

  • Instead of connections based on what a thing is – sculpture, or wooden, or red – Sembl generates connections based on a mutual resemblance between two things. Which, amazingly enough, is a great way of gaining a sense of what each thing is. And if your interest is to enable joyful journeying through cultural ideas, or serendipitous discovery, this approach just wins…
  • Instead of compiling logical links, Sembl cultivates the analogical.
  • Instead of building and deploying a structured, consistent set of relationships, Sembl revels in personal, imprecise, one-of-a-kind, free association, however crazy.
  • Instead of attempting to create a comprehensive and stable map of language and culture, Sembl links are perpetually generative, celebrating the organic, dynamic quirks of cognitive and natural processes.

But the most important way that Sembl is distinct from other systems of network links is that those who generate the links learn network thinking. Which is a critical faculty in this complex time between times, as many smart people will tell you.

Poets have always known the virtues of analogy as a path to the truth.

Tell all the truth but tell it slant – poem by Emily Dickinson

Sembl promotes dialogic, non-linear thinking, and new forms of coherence.

deliberative thinkers – quotation of Charles Cameron

It’s distinct from deliberative thinking, which is rational and causal and logical and linear.

eccentric thinkers – quotation of Charles Cameron

It’s another kind of thinking, which might be informed by rational thought, but its purpose is not singular.

bridge-builders – quotation of Charles Cameron

You might say its purpose is to create – and cohabit – a state of grace, from which ideas simply emerge.

every move you make is a creative leap

If playing Sembl gives us practice in polyphonic thinking, if it helps cultivate connectivity and our capacity to find solutions to local and global problems, it is good value. As Charles says, every move is a creative leap.

Cath concludes:

If you’re interested in working with us to supply content, develop strategy or raise capital, we’re keen to talk.

And I can’t tell you how much I’m anticipating being able to invite everyone to play.

thanks

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Cath can be reached via Twitter at @cathstyles, and I’m at @hipbonegamer. The Sembl site is at Sembl.net.

Next up: what Sembl has to offer the IC.

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New Book: The Rise of Siri by Shlok Vaidya

Tuesday, November 13th, 2012

The Rise of Siri by Shlok Vaidya 

Shlok Vaidya has launched his first novel,  dystopian techno-thriller in e-Book format entitled The Rise of Siri.  Having been the recipient of a late draft/early review copy, I can say Shlok on his first time out as a writer of sci-fi has crafted a genuine page turner.

Companion site to the book can be found here –  The Rise of Siri.com

Blending military-security action, politics, emerging tech and high-stakes business enterprise, the plot in The Rise of Siri moves at a rapid pace. I read the novel in two sittings and would have read it straight through in one except I began the book at close to midnight.  Set in a near-future America facing global economic meltdown and societal disintegration,  Apple led by CEO Tim Cook  and ex-operator Aaron Ridgeway, now head of  Apple Security Division, engages in a multi-leveled darwinian struggle of survival in the business, political and even paramilitary realms, racing against geopolitical crisis and market collapse , seeking corporate salvation but becoming in the process, a beacon of hope.

Vaidya’s writing style is sharp and spare and in The Rise of Siri he is blending in the real, the potential with the fictional. Public figures and emerging trends populate the novel; readers of this corner of the blogosphere will recognize themes and ideas that have been and are being debated by futurists and security specialists playing out in the Rise of Siri as Shlok delivers in an action packed format.

Strongly recommended and….fun!

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