[ by Charles Cameron — coloring outside the lines of the challenge ]
Civ4 Dune mod, “Worm attack”, from Desura
I’m all in favor of the Atlantic Council‘s Art of Future War Project:
It is a moment to seek out new voices and ideas from artists who can range much farther out into the future. Artists are adept at making sense of disorder while also having the ability to introduce a compelling chaos into the status quo. In other words, they are ideally suited to exploring the future of warfare. Writers, directors and producers and other artists bring to bear observations derived from wholly different experiences in the creative world. They can ask different kinds of questions that will challenge assumptions and conventional ways of tackling some of today’s toughest national security problems. Importantly, they can also help forge connections with some of most creative people in the public and private sectors who otherwise struggle to find avenues for their best ideas.
That’s excellent, and as a poet and game designer with a keen interest in war and peace, I hope to contribute.
Funny, though, their first challenge looks, to my eyes, just a little bit back to the future:
The Art of Future Warfare project’s first challenge seeks journalistic written accounts akin to a front-page news story describing the outbreak of a future great-power conflict.
Why would we want to produce something “akin to a front-page news story” at a time when news stories are already more web-page than front-page, and perhaps even tweet before they’re breaking news?
In any case, the good people at Art of Future War offered some clues to those who might want to take up their challenge, and I took their encouragement seriously —
The historical creative cues included below are intended to inspire, not bound, creativity.
Their first clue did indeed inspire me, though not to write anything akin to a front-page news story, “between 1,500 and 2,500 words long”. The clue they gave was the Washington Times lede I’ve reproduced in the ipper panel below —
while the lower panel contains the quote their clue led me to, by an associative leap of the kind artists are prone to — drawing on the vivid imagery of Peter Brook‘s play, The Mahabharata, which I had the good fortune to see in Los Angeles, a decade or three ago.
My own leap backwards — to an ancient and indeed originally oral epic, the Mahabharata, rather than to century-old newsprint — won’t win me the challenge, since it doesn’t answer to the rules, nor will it provide useful hints as to what war will look like a decade from now.
The sage Vyasa, who wrote the Mahabharata at the dictation of the god Ganesh, might have been able to predict the future of war — I certainly cannot.
What I can do, and hope to have done, is to suggest that the whole of human culture has a bearing on war and how we understand it.
James Aho‘s Religious Mythology and the Art of War should be on every strategist’s reading list, as should Frank Herbert‘s Dune (see gamer’s mod image at the top of this page), JAB van Buitenen‘s Bhagavadigita in the Mahabharata and Brigadier SK Malik‘s The Qur’anic Concept of War — and Akira Kurasawa‘s Kagemusha on the DVD shelf, too:
There, I have managed to contribute something useful after all.