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Of morale and angels, Kiev and Ragnarok

Saturday, January 17th, 2015

[ by Charles Cameron — not to mention crushing Khomeini, lubing your M16, and that Afghan powerpoint ]
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Andrei Rublev, The Archangel Michael

Andrei Rublev, The Archangel Michael

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In my previous post, Of morale, angels and Spartans, I raised the question of how our increasingly visual and graphical age could visually represent morale. I noted that the Muslims outfought a larger force at the Battle of Badr, and that the Qur’an suggests that this was because thousands of “angels, ranks on ranks” fought alongside them.

Dave Schuler suggested the Archangel Michael — which sent me all over in search of a suitable representation. The icon above, by Andrei Rublev, is the most profound and beautiful work I was able to find, but hardly serves our purpose.

I ran across a politically explicit comntemporary image in which the Archangel wears Airborne insignia:

Archangel-Michael--airborne

— but it was this image from the Maidan in Kiev that came closes to the sense of military power in angelic form —

Archangel Michael Kiev Maidan

— although I’m not sure that military power or prowess is necessarily the same as morale or esprit de corps…

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Synchronistically — or coinidentally, as sceptics would say — Justin Erik Halldór Smith headed his blog post Ragnarök on the Seine today with an image of Peter Nicolai Arbo‘s Wild Hunt, or Aasgaardreien. Here’s a detail:

Aasgaardreien Peter Nicolai Arbo Wild Hunt detail

And here’s “the big picture”:

Aasgaardreien Peter Nicolai Arbo Wild Hunt 602

That’s probably closer to “amok” than to “esprit de corps” — although the relationship between them is worth pondering.

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I’m still not convinced that contemporary minds will “get” morale from any graphic image yet devised.. I can’t help remembering the M-16 manual I picked up one day at a library sale or flea market, titled The M16A1 Rifle: Operation and Preventive Maintenance:

Treat your rifle like a lady

My guess, however, is that we’ll wind up with something closer to this:

Powerpoint for McChrystal

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Image sources:

  • Andrei Rublev, icon of Archangel Michael
  • Archangel Michael, Especial Forces graphic
  • Sculpture, Archangel Michael, Kiev
  • Peter Nicolai Arbo, Aasgaardreien
  • M16 manual, DA Pam 750-30
  • Powerpoint, Afghanistan Stability
  • The photo of the Kiev St Michael is by Mstyslav Chernov, used under CC-BY-SA-3.0 license
  • Mjolnir’s Game

    Monday, July 29th, 2013

    [ by Charles Cameron — a wargame so different from chess and go… ]
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    A modern version of Hnefatafl, via Sources and Methods

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    As I noted in a comment at the time, I was deadly envious of Zen‘s recent post, The VA bows Before Mjolnir, but I feel a little better now that I can make my own post about Hnefatafl, which Kristan Wheaton recently characterized as The Ancient Viking Game Every Intelligence Professional Should Play.

    Prof. Wheaton’s key findings:

    • It is an asymmetric game.  As you can see from the board above, one side starts in the center and the other side surrounds it on all four sides.  One side outnumbers the other by about 2:1.  The sides even have different victory conditions (the player with the pieces in the center need to get the “King”, the large playing piece in the middle of the board, to one of the corners.  The other player is trying to capture the King).  It is not too hard to see a game such as this one incorporated into courses, classes or discussions of asymmetric warfare.
    • It is a conflict simulation.  Most historians agree that there were relatively few large scale battles involving Vikings. Instead, most of the time, combat resulted from raiding activities.  Hnefatafl seems to reflect the worst case scenario for a Viking raider:  Cut off from your boats and outnumbered 2:1. 
    • It provides a deep lesson in strategic thinking.  Lessons in both the strategy of the central position (hundred of years before Napoleon made it famous) and in the relative value of interior vs. exterior lines of communication are embedded in this game. 

    I really, really like the asymmetry of this game — WTG, Norsepersons!


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