War on Speed
- First, speed is always relative advantage. Being the fastest army in the world is a great thing but it is not quite so great if you are fighting the second fastest army in the world and the difference between the two is marginal.
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- Secondly, really optimizing speed for an entire army (vice specific units) is likely to come with trade-offs in terms of force structure and operational costs. Fast is fine, but fast with firepower is better, unless you think Operation Market Garden is the model to emulate.
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- Third, distance is often antagonistic to speed (i.e. imposes greater friction costs). The ability to sustain a campaign in Afghanistan from the Western hemisphere does not mean it will be cheap to run your strykers and helicopters on imported fuel. Zipping your panzers across France is not the same as slogging them through the vast and roadless expanse of Russia.
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- Fourth, speed and agility are not the same thing. Maneuver in battle depends on other things aside from linear speed; the ability to execute fast transients by rapidly shifting what your force is doing on the fly is unlike simply moving them from point A to point B at a high rate of speed.
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- Fifth, moving at one easily predictable speed and operational tempo, even at a high rate, is not as good as purposefully changing up both to throw the enemy off of their game. Sometimes employing a slow or erratic tempo is useful for imposing costs on enemy forces, deceiving them or constraining their freedom of action.
Speed of information is not at all the same as the speed of material things, in part because the qualitative value of the information determines the utility of receiving it faster. An army that could move information and communicate more effectively – by having mastered writing, messenger systems, secret codes, the telegraph, shortwave radio or the internet – usually has a comparative advantage, but only up to a point. Much like medicine, the right dose of information can cure what ails you but too much or the wrong kind at the wrong time can kill you.
Even valuable information – much like Robert E. Lee’s battle plans for Antietam wrapped around some cigars – is simply unconnected data unless it is received by someone (Observation), who unlike General McClellan, is competent to discern the importance, put the information into context (Orientation), plan (Decide)and take appropriate action (Act). Knowledge is contextual and actionable ( or it is a prerequisite for effective action) while information is isolated, raw and could easily be irrelevant trivia or distracting “noise”.
Quantity of information and the velocity with which it circulates through an organization can undermine the comparative advantage of having greater informational speed. Communication often expands to fill the bandwith allotted to the detriment of organizational effectiveness. What is useful intel for a squad leader entering a seemingly abandoned village becomes a drowning sea of minutia for a battalion, brigade or theater commander who can only grasp coup d’oeil by focusing on essential components of operational or strategic problems as they are expressed on the battlefield.
Every transmitted message is a form of transaction requiring time, attention and energy from a commander and his subordinates, taxing their ability to prioritize effectively and inevitably creating “fog” by increasing the ratio of useless, incorrect or irrelevant data to crucial information. Improvement comes both from becoming increasingly effective at distilling knowledge from masses of data and from paring back the traffic in informational garbage and “busywork” and legalistic “CYA” communication. Greater informational speed shows it’s true value when an organization (military, business, political etc) can systematically move critical knowledge to the person who needs it at the moment it is required.
How Should the US Army think about Speed?
The US Army, in my view, faces some probabilities in the next few decades in terms of thinking about speed, force structure, potential conflicts and other questions:
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