Master and (Drone) Commander?

(by Adam Elkus)

How to think about the shape of future, high-end conventional conflict? Military robotics seems to be a point of recent focus. Take Tom Ricks’ latest on the American military:

By and large, the United States still has an Industrial Age military in an Information Age world. With some exceptions, the focus is more on producing mass strength than achieving precision. Land forces, in particular, need to think less about relying on big bases and more about being able to survive in an era of persistent global surveillance. For example, what will happen when the technological advances of the past decade, such as armed drones controlled from the far side of the planet, are turned against us? A drone is little more than a flying improvised explosive device. What if terrorists find ways to send them to Washington addresses they obtain from the Internet?

Imagine a world where, in a few decades, Google (having acquired Palantir) is the world’s largest defense contractor. Would we want generals who think more like George Patton or Steve Jobs — or who offer a bit of both? How do we get them? These are the sorts of questions the Pentagon should begin addressing. If it does not, we should find leaders — civilian and in uniform — who will.

I quote (as I often do) from John Robb’s excellent analysis of drone swarms because Robb has produced one of the few classics in the emerging military literature on the future of drone warfare. Here, Robb rhapsodizes about the future drone swarm commander and his unlikely origins in the civilian (and South Korea-dominated) Starcraft game series:

Here are some of the characteristics we’ll see in the near future:

  • Swarms.  The cost and size of drones will shrink.  Nearly everyone will have access to drone tech (autopilots already cost less than $30).  Further, the software to enable drones to employ swarm behavior will improve.  So, don’t think in terms of a single drone. Think in terms of a single person controlling hundreds and thousands.
  • Intelligence.  Drones will be smarter than they are today.  The average commercial chip passed the level of insect intelligence a little less than a decade ago (which “magically” resulted in an explosion of drone/bot tech).  Chips will cross rat intelligence in 2018 or so.  Think in terms of each drone being smart enough to follow tactical instructions.
  • Dynamism.  The combination of massive swarms with individual elements being highly intelligent puts combat on an entirely new level.  It requires a warrior that can provide tactical guidance and situational awareness in real time at a level that is beyond current training paradigms.

Training Drone Bonjwas

Based on the above requirements, the best training for drones (in the air and on land) isn’t real world training, it’s tactical games (not first person shooters).  Think in terms of the classic military scifi book, “Ender’s Game” by Orson Scott Card. Of the games currently on the market, the best example of the type of expertise required is Blizzard’s StarCraft, a scifi tactical management game that has amazing multiplayer tactical balance/dynamism.  The game is extremely popular worldwide, but in South Korea, it has reached cult status.  The best players, called Bonjwas, are treated like rock stars, and for good reason:

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