Graph-types 2: towards a universal graphical mapping language
For those of you who may be interested, I’m attaching here an earlier attempt to corral such things which I originally wrote as part of a 159-page documentation of my HipBone games for Amos Davidowitz of the Institute of World Affairs in DC:
Variety of Concept Mapping diagrams
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The world-system in actuality “answers” in some way to each of the types of model I’ve illustrated above — and then some! — which leads me to believe that some sort of grand map or model should in principle be devisable which would incorporate them all — in principle, though not perhaps, or not yet, in practice.
That’s my idea — I hope it will stimulate msome quirky thoughts, questions, insights..
See, “node and edge” graphs are everywhere, and I’ve discussed several more of them in a series of posts titled On the felicities of graph-based game-board design which you may want to look at: 1, 2, 3, 4, 5.
And hey — the human brain, too, is a node and edge affair, so it may not be too surprising that my casual reading roundup this morning pointed me to this image of a real-world object called a Stentrode:
That’s from a DARPA page titled Minimally Invasive “Stentrode” Shows Potential as Neural Interface for Brain, and it’s a device designed by a team in Melbourne that can be slipped into the brain via the blood-stream, providing “a brain-machine interface that taps into your motor cortex through a relatively simple operation” allowing a patient to “directly steer an exoskeleton or artificial limb through thoughts alone”.
Like the brain that devised it, it is a physical edge and node graph — and so-o-o brautiful.
I am in awe.
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Daniel F. Bassill:
February 14th, 2016 at 5:09 pm
Here’s another resource. The cMap people created this “cmaps around the world” site about a year ago. http://cmap.ihmc.us/cmaps-around-the-world/