Sunday surprise 14: G&S Effect
So we got to talking about games, and Shakespeare — David has been studying Romeo and Juliet — and it turns out that although David feels Shakespeare is very skillful with words, and brings the human emotions out very directly in his plays, he’s more deeply gripped by Mass Effect 2 than by Romeo and Juliet, because it felt more “natural” to him, at least partly because he could navigate it at his own pace.
So this issue wasn’t that Shakespeare was boring or old, but that some games have developed new ways in which narrative can be enjoyed that can take one deeper into the story.
As an admirer of my friend Bryan Alexander‘s work on new narrative forms in his book, The New Digital Storytelling, this gave me a refreshing new perspective on games: that the pacing and interactivity themselves potentially take the narrative experience to a new level.
David made another observation: that he can learn from the little details of a game as much as he learns from the same game’s major plot points — and he used the Scientist Salarian song as his example. When it’s sung, standing alone in Mass effect 2, it’s a minor incident in the game. And whereas in Romeo and Juliet, each speech is intended, word for Shakespearean word, to create a powerful impact, Mordin’s song in Mass Effect 2 is like many other aspects of the game, there only to build a slow familiarity with a character.
It is not until Mass Effect 3, in fact, that the full impact of Mordin’s song hits home.
**
In Mass Effect 3, the character Mordin decides to sacrifice his own life to end the genophage sterility plague which has been aflicting the Krogan, one of the other races in the game. We know he is sad to relinquish his life in this way, because he had earlier expressed a desire to retire to a beach somewhere and “perform tests on sea shells.”
Explaining why he is going to sacrifice his life — and his dreams of retirement — in this way, he says:
My project. My work. My cure. My responsibility.
Sadly — terrified yet proud, then — having made his decision, he sings again the “Scientist Salarian” song:
That, says David, is why I have invested so much time in playing this series of games.
Mordin singing this song in each of two separate scenes doesn’t mean much until we have seen both in sequence. And although the lyrics of the song he’s singing doen’t directly tell us what he’s feeling, experiencing the entire story with him across two games reveals that he is in fact terrified — and reveals it in a disturbingly more intimate way than if he had simply stated it as a fact: it’s his intonation as he sings the song that second time that shows us his terror and his determination.
The second time around, because players have grown to know Mordin through dozens of hours of gameplay, his decision and death scene are truly heart-wrenching.
As I watch that second song for the third time, I see what David means.
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Charles Cameron:
February 2nd, 2014 at 10:52 pm
Bryan Alexander pointed me to this version, from Babylon 5:
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T. Greer:
February 3rd, 2014 at 4:45 am
I enjoyed xkcd’s version as well.
Charles Cameron:
February 3rd, 2014 at 8:31 am
Thanks! how delightfuil that xkcd took a crack at it — plus it’s just what my other son, Emlyn, now 18, needs to hear about now, as he’s in the process of applying or college!
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graphic here: http://xkcd.com/1052/
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sung version: http://www.youtube.com/watch?v=pRexBMPeRTo
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Thanks again!