On the felicities of graph-based game-board design – seven
May 31st, 2016 by Charles Cameron
[ by Charles Cameron — the series continues from six ]
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What a pleasure to discover Matt Damon does graph theory in his spare time!

— or that the female face. similarly, is viewed by some as the basis for graphical analysis:

— and that even war-gaming boards, such as this one from PAXsims’ ISIS Crisis game, can feature the node and edge / circle and line format, along with cards, dice, hexagons…

**
Sources:
Matt Damon, Good Will HuntingPBS Digital, The vague Horror of Face-SwapGeek & Sundry, Can Gaming Inporove Strategic Military Planning?Incidentally, I have a brief exchange with Rex Brynen in the comments section at PAXsimsPrevious posts in this series:
On the felicities of graph-based game-board design: preliminariesOn the felicities of graph-based game-board design: two dazzlersOn the felicities of graph-based game-board design: threeOn the felicities of graph-based game-board design: fourOn the felicities of graph-based game-board design: fiveOn the felicities of graph-based game-board design: sixPosted in analytic, Charles Cameron, games, graphical thinking, Hipbone Analysis, iraq, IS, ISIS, movies, Uncategorized, war games | 1 comment
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Overload in CO:
June 3rd, 2016 at 3:32 am
The GMT game, Tigers in the Mist, uses a point to point movement system. It’s a Battle of the Bulge and the reason for the unique movement system is that the lowlands and woods were considered impassible, leaving only road movement. Movement is junction to junction, which could be an intersection or a town.
Good game too.
Overload in CO