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On the felicities of graph-based game-board design: six

[ by Charles Cameron — on the rich visual similarities between two diagrams from widely separated topic areas ]
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I don’t think we always appreciate just how similar graph-based mappings are to one another — or why the HipBone-Sembl Games are therefore so closely analogous to so many other graph-based mappings of the world around us:

ARPANET Washingmachine DQ tablet

This particular pairing of images struck me today when Mike Walker tweeted it the Arpanet map in quoting a World Economic Forum post — and the memory it called up was another image I found, who knows where, quite a few years ago, of the workings of a washing machine.

We really have two tips of the iceberg of a hugely pervasive language of node-and-edge-based graphs here.

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Previous posts in this series:

  • On the felicities of graph-based game-board design: preliminaries
  • On the felicities of graph-based game-board design: two dazzlers
  • On the felicities of graph-based game-board design: three
  • On the felicities of graph-based game-board design: four
  • On the felicities of graph-based game-board design: five
  • Related posts, overlapping with those above:

  • Graph-types 1: sample graphs and boards
  • Graph-types 2: towards a universal graphical mapping language
  • I expect there’s more but that’s what a quick scan brought up.

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