On the felicities of graph-based game-board design: six
[ by Charles Cameron — on the rich visual similarities between two diagrams from widely separated topic areas ]
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I don’t think we always appreciate just how similar graph-based mappings are to one another — or why the HipBone-Sembl Games are therefore so closely analogous to so many other graph-based mappings of the world around us:
This particular pairing of images struck me today when Mike Walker tweeted it the Arpanet map in quoting a World Economic Forum post — and the memory it called up was another image I found, who knows where, quite a few years ago, of the workings of a washing machine.
We really have two tips of the iceberg of a hugely pervasive language of node-and-edge-based graphs here.
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Previous posts in this series:
On the felicities of graph-based game-board design: preliminaries On the felicities of graph-based game-board design: two dazzlers On the felicities of graph-based game-board design: three On the felicities of graph-based game-board design: four On the felicities of graph-based game-board design: five
Related posts, overlapping with those above:
Graph-types 1: sample graphs and boards Graph-types 2: towards a universal graphical mapping language
I expect there’s more but that’s what a quick scan brought up.