In response to Lewis Shepherd

Hesse’s bead game lends itself so obviously to the transcendent aspirations of the Internet that it’s probably only a matter of months before Microsoft buys the rights to his name for one of its software programs. The company’s marketing strategists might first want to consult Charles Cameron, reachable on the Internet at hipbone@earthlink.net, the foremost of 263 correspondents concerned with the implications of Hesse’s novel.

Well, I never got the email from Microsoft. I came to the conclusion they likely didn’t read Harper’s, or not at the requisite level for initiating consultations. And I was busy writing and thinking, thinking and writing, and taking pauses.

I still am.

But perhaps if Microsoft had called on me back then, I’d have blurted my thoughts out to them in greater detail than I was able to in that one HTML 1.0 post, so many years ago.

And perhaps they’d have thought I was prescient — and patented my idea or ideas, back in 1997.

*

It’s interesting to compare my thoughts back in 1996-97 with what we’re up to these days with the Sembl project.

Next up, for your amusement: the text of that 1997 post of mine, giving my thoughts on games and education sixteen years ago – when I thought a terabyte was huge, huge.

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  1. EnriquetaT:

    btw….i look like I’m in a line up… #justsayin 😉

  2. Charles Cameron:

    I’m still pondering Whodunnit…

  3. Bryan Alexander:

    1997, and how old was the Web?
    Your game always strikes me as a Web thing, Charles.