On the HipBone and Sembl games: update
Charles notes: I’m skipping the educational part — and the bit about my own role in the game’s development, to get to the core of her presentation as I see it: the cognitive facilitation it provides
Cath again:
Another way of saying this is that the Game provides a structure and impetus for dialogue, between the museum and visitors, between visitors and things, among visitors and between things. And this is not dialogue in the sense of an everyday conversation. It’s deeper than that. It’s a mutual experience of looking both ways, simultaneously.
Cath next quotes David Bohm, the eminent quantum physicist:
Cath speaks:
For Bohm, dialogue means holding several points of view in active suspension. He regarded this kind of dialogue as critical in order to investigate the crises facing society. He saw it as a way to liberate creativity to find solutions.
Cath then drops in an important topic header:
Toward a game-based social learning network
Cath:
The concept of Sembl, in its deepest sense, is social learning – game-based social learning. In its first instantiation, it is game-based social learning in a museum and – if things turn out as I hope they will – from next year it will be playable at any other exhibiting venue that has the infrastructure and the will to host games – galleries, libraries, botanic gardens, zoos and so on.
A web-based form of Sembl can generate linked data with a difference. It’s linked link data, and quite different to normal linked data.
- Instead of connections based on what a thing is – sculpture, or wooden, or red – Sembl generates connections based on a mutual resemblance between two things. Which, amazingly enough, is a great way of gaining a sense of what each thing is. And if your interest is to enable joyful journeying through cultural ideas, or serendipitous discovery, this approach just wins…
- Instead of compiling logical links, Sembl cultivates the analogical.
- Instead of building and deploying a structured, consistent set of relationships, Sembl revels in personal, imprecise, one-of-a-kind, free association, however crazy.
- Instead of attempting to create a comprehensive and stable map of language and culture, Sembl links are perpetually generative, celebrating the organic, dynamic quirks of cognitive and natural processes.
But the most important way that Sembl is distinct from other systems of network links is that those who generate the links learn network thinking. Which is a critical faculty in this complex time between times, as many smart people will tell you.
Poets have always known the virtues of analogy as a path to the truth.
Sembl promotes dialogic, non-linear thinking, and new forms of coherence.
It’s distinct from deliberative thinking, which is rational and causal and logical and linear.
It’s another kind of thinking, which might be informed by rational thought, but its purpose is not singular.
You might say its purpose is to create – and cohabit – a state of grace, from which ideas simply emerge.
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