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Some call it “Evercrack”: Psychology of MMORPG

Tuesday, July 15th, 2008

Dave “the hand of ” Munger at Cognitive Daily points to a study on the powerful effects of massive multiplayer online role playing games like World of Warcraft, Everquest, Dark Age of Camelot and others :

One type of game — one of the most popular types, in fact — hasn’t been studied nearly as much as the traditional arcade-style game: massively multiplayer online role-playing games, or MMORPGs. One of the studies of this type of game seemed to find that players weren’t more aggressive because the games foster cooperation between players.

But we’ve also heard — and seen, with Jim’s game-play, that MMORPGs like World of Warcraft can be more engaging and distracting than other games, sucking away hours and hours in seemingly endless online quests. Even if it turns out these games don’t promote violent behavior, is it possible that they have other detrimental effects?

….Sleep quality was significantly worse in the MMORPG group than the other groups, and the participants said the game interfered with their academics (although their actual academic performance didn’t suffer compared to the other groups). Yet the MMORPG group was significantly more likely than the other groups to say they planned to continue playing the game after the study was complete.

So is this behavior addictive? Smyth doesn’t offer an assessment, but the fact that the MMORPG appears to be negatively impacting several areas of these students’ lives — and that they continue to play on despite this — suggest it might be. But once again, we must be careful when generalizing results such as this. Just one MMORPG was tested, so we can’t say whether these results apply to other games. What’s more, the students clearly were getting some benefits from the game, building an online social network that was valuable to them. Despite these caveats, to me it’s surprising that such dramatic results occurred even when groups were randomly assigned to the games. Maybe nearly anyone could get “hooked.” Which is why I’m not especially interested in getting started.

We’ve known that gaming is a powerful behavioral tool since the early RAND wargaming studies, making MMORPGs a potential delivery system for education and occupational training in the 21st century

Sunday, July 22nd, 2007

ON THE FRONTIERS OF WEB 2.0

PC World magazine has named their ” 25 Websites to Watch” ( hat tip to Mrs. Zenpundit) though how many will still exist in 2 years is an open question. Some of these, I have immediate use for; others, I’m not sure how anyone outside of an undergraduate munching cheetos in a dorm room will have the time. I suggest you read the article, as my opinion on tech matters is of negligible weight.

Here are the sites they have chosen by category and see for yourselves. Epistles from the tecno-geek blog set, on the merits of any of these sites, are welcomed.

Mashups, Maps, and More:

Popfly, Yahoo Pipes, BuzzDash, Wayfaring, CircleUp .

Organizers, Searchers and Optimizers:

Pageflakes, Spock, Swivel, Clipmarks, OpenDNS .

Real Estate, Bookmarks and Blogs:

Trulia, PopURLs, Groowy, BlogBackupOnline, Ma.gnolia .

Five ways to Create and Share:

Yodio, Meebo Rooms, Squidoo, SpashCast, Eyespot .

Sites for Collaborative Work and Play:

Approver, Pbwiki, MyPunchBowl, Picnik, Quintura .

Wednesday, May 2nd, 2007

SIX DEGREES OF PARTICIPATION

Tech guru Ross Mayfield has an important post “Social Technographics and a Power Law of Participation” that would be of interest to most serious bloggers. In it, Mayfield analyzes the results of a demographic study that examined the nature and degree of interactivity of participation on the Web, displayed in the visual hierarchy below:

A closer look at Mayfield’s visualization can be found here at Flickr

An excerpt:

“I still contend that a more ideal community is scale free in structure. What I wonder is if you could benchmark these levels of engagement against a power law — not just to test Forrester’s findings, but to help a given company realize — “we are under-weighted in critics!”


LOL! I agree. Try to love your critics. Even when they are dead wrong they are the ( sometimes irritating) guides toward truth.

On a personal level, I am a creator and a critic foremost, followed closely by spectator. I dip my toe in being a joiner and I am not a collector at all. I’m not sure why this is. I had a bloglines account and then a blogbridge aggregator and both fell into immediate disuse. I don’t subscribe to a single RSS feed and I’ve been told that mine malfunctions a lot. I don’t do digg or that delicious thing and I understand neither. Recently, eerie, the mistress of the group blog Aqoul indicated she kept track of about 240 blogs(!). My hat is off to her, I can’t muster that kind of interest.

How about you ?

Friday, February 23rd, 2007

IMPENDING REVOLUTIONS

While I had heard of the Negroponte project for $ 100 laptops previously, it was not until today that a post at Dave Davison’s Thoughts Illustrated made me appreciate the true scale of the endeavor. Dave’s post led me to this article about Alan Kay, one of the fathers of the PC and of the very internet itself. Some key points from the Kay article:

The Viewpoints Research Institute is actually involved in three new projects. One is the $100 laptop project that Nicholas Negroponte is doing. That is coming along very well. The first 1,000 factory-built machines were built in the last few weeks. The plan is to build 5 million to 8 million laptops this summer, and perhaps as many as 50 million in 2008. We’re very involved in that. The other thing is a recently funded NSF project that will take a couple of giant steps, we hope, toward reinventing programming. The plan is to take the entire personal-computing experience from the end user down to the silicon and make a system from scratch that recapitulates everything people are used to—desktop publishing, Internet experiences, etc.—in less than 20,000 lines of code. It would be kind of like a Moore’s Law step in software. It’s going to be quite difficult to do this work in five years, but it will be exciting.

The third project we’re just getting started on and don’t have completely funded yet, is to make a new kind of user interface that can actually help people learn things, from very mundane things about how their computer system works to more interesting things like math, science, reading and writing. This project came about because of the $100 laptop. In order for the $100 laptop to be successful in the educational realm, it has to take on some mentoring processes itself. This is an old idea that goes all the way back to the sixties. Many people have worked on it. It just has never gotten above threshold.”

Kay makes very clear that the $100 laptop effort is aimed at the Gap where children are relatively uncorrupted by the pop culture techno expectations of America. A tabula rasa to re-start the information revolution. However the economic spillover effects of such an accomplishment cannot be contained. The entire computer market will be affected to broaden societal and global access to information.

At a stroke, in American public schools, the rationale for spending billions on textbooks ( which run about $ 70 per copy on average and are exceedingly mediocre in quality) would be eliminated, as would their use as a crutch by gen-ed majors and basketball coaches posing as teachers of core academic subjects. The poorest American school districts can afford $ 100 laptops even when new textbooks are beyond their budgetary reach. Kids in East St. Louis and Watts and the moonscape of inner city Detroit can enter the information age along with Bangladeshis and Burundians.

Factor in the pirates who will produce copycat versions in places like China and we are talking about an increase in the online population of the world by several orders of magnitude with all that such connectivity entails.

Cross-posted at Chicago Boyz


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