Gaming the Connections: from Sherlock H to Nada B

[ by Charles Cameron — the game of Connect the Dots in play and practice ]

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CIA's (now ret'd) Nada Bakos examines the Al Qaida board in the HBO docu, Manhunt

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Manhunt, the HBO documentary, does what (not having been there and seen that at the time) appears to be a decent job of recreating some of the cognitive stratregies employed by CIA officers in the OBL hunt. The one I’m interested in here is the building of a “link chart” or cognitive map — law enforcement “evidence board” — the idea being (a) to note known connections visibly, and (b) to encourage the mind to make intuitive leaps that reveal previously unknown connections between nodes… or “dots”.

Sophisticated software does this sort of thing algorithmically with regard to (eg) network connections via phone-calls, but the human mind is still better than AI at some forms of pattern recognition, and that’s the aspect that interests me here.

Aside:

For more on the cognitive significance of the link chart in Manhunt, see my post Jeff Jonas, Nada Bakos, Cindy Storer and Puzzles.

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Benedict Cumberbatch‘s Sherlock lays out the way it works —

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Okay, so one way to visualize connections is to make a fairly random collage of relevant photos, names, dates and places, and tie it together with links of string or ribbon. That’s the equivalent of what in HipBone games terms we’d call a “free-form” game, and it works well for the “divergent”, initial brainstorming phase of thought. But it does little to bottle its own energy, to focus down, to force the mind — in the no less powerful “convergent” phase — into perceiving even more links than occur spontaneously in building the link chart in question.

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