The Said Symphony: moves 1-5
[ by Charles Cameron – extended analytic game on Israeli-Palestinian conflict ]
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In two previous posts (Intro, and Board and Gameplay), I have described my forthcoming attempt to “play” a 130-plus move game, in which I will use quotations, images and anecdotes to express something of the complex weave of thoughts and emotions that govern — in tense and tenuous fashion — the “Israeli-Palestinian problem”.
Here I will commence play, making my initial “moves” in this area of the board:
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Move 1: The Said Symphony
Move content:
When you think about it, when you think about Jew and Palestinian not separately, but as part of a symphony, there is something magnificently imposing about it. A very rich, also very tragic, also in many ways desperate history of extremes — opposites in the Hegelian sense — that is yet to receive its due. So what you are faced with is a kind of sublime grandeur of a series of tragedies, of losses, of sacrifices, of pain that would take the brain of a Bach to figure out. It would require the imagination of someone like Edmund Burke to fathom.
Edward W. Said, Power, Politics, and Culture, p. 447 — from the section titled “My Right of Return,” consisting of an interview with Ari Shavit from Ha’aretz Magazine, August 18, 2000.
Links claimed:
In his novel of the Glass Bead Game, Hermann Hesse writes:
Every transition from major to minor in a sonata, every transformation of a myth or a religious cult, every classical or artistic formulation was, I realized in that flashing moment, if seen with a truly meditative mind, nothing but a direct route into the interior of the cosmic mystery, where in the alternation between inhaling and exhaling, between heaven and earth, between Yin and Yang, holiness is forever being created.
It is in the links between moves, the creative leaps of the analogical mind, that the secret of the game can be found — so the “links claimed” sections of moves can be viewed as meditation points — architecturally, they are the “arches” of potential insight between the “pillars” of existing ideas. Here, no links are claimed, since this is the first move in the game.
Comment:
This is where it begins… with a vision of dissonant voices in counterpoint… ____________________________________________________________________________________________
Introductory moves
Before we get directly into the “meat” of the game, I want to explore its purpose via a few more moves that focus on what we might call the polyphony of ideas — thinking in terms of multiple voices.
Move 2: Hermann Hesse and the Glass Bead Game
Move 3: JS Bach and the Art of Fugue
Move 4: William Blake and Fourfold Vision
Move 5: Bob Dylan and One Too Many Mornings
Move 6: Glenn Gould
Then two moves nudging us in the direction of, then directly into — Israel:
Move 7: Daniel Barenboim
Move 8: Wagner
and specifically to the outskirts of Jerusalem / Al Quds:
Move 9: Golgotha
You might want to consider these nine moves a sort of overture. Let’s see how that goes…
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Move 2: Move 2: Hermann Hesse and the Glass Bead Game
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