# On the felicities of graph-based game-board design: twelve

[ by **Charles Cameron** — Cambridge Analytica and Guardian logos, HipBone Game boards ]

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A while back, I posted a series of pieces about the felicities of graph-based game-board design. This piece picks up from that series, with a bit of a refresher, and a pointer to the Cambridge Analytica logo.

First, the question arises of what graphs are. A graph, from a mathematical point of view, consists of nodes and edges: nodes are, in this diagram, the red circles, and edges are the lines connecting them:

We know a great deal about the mathematics of graphs, but they underlya vasst repertoire of modern systems, including — for an extreme. complex instance — the design of washing machines:

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Back at least to medieval times, graphs can be found with concepts assigned to their nodes and the reasons connecting those conceptts assigned to their edges. These thre show one Jewish (Kabbalistic) conceptual graph, one graph of the four elements and their relaations, and a Christian ttrinitarian graph:

I have usedsc similar conceptual graphs as the boards of my HipBone Games. SHown herear ethree of my boards, together with a spiffy board by my friend and colleagues Cath Styles for her Sembl games:

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All the above, to show you why all usees of graphs are potentially of interest to me, and why I am particularly interested in the Cambridge Analytica logo (left, below), which offers a graph in the shape of the human brain, and the logo the Guardian devised (right, below), to give visual continuity to their articles about Cambridge Analytica;

I think you can see how the Guardian logo would make a fine HipBone game board for teen Agatha Christie -type games.

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Hey, on complexity — which graphs and diagrams are better at than “linear” verbal explanations — there’s this — not a graph! — from another post of mine — wow!:

Shaping strategy — Constant turbulence and disruption

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**Earlier in this series:**

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