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Dart Boards and Hatred, a DoubleTake

Sunday, December 29th, 2019

[ by Charles Cameron — featuring a comparison between Osama bin Laden and Adam Schiff ]
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From my private collection, now in storage, an image of counter-terrorist hatred:

and a second image:

‘Nothing Less Than a Civil War’: These White Voters on the Far Right See Doom Without Trump

forming together with the first what I call a DoubleTake, in this case featuring a parallelism that’s suggestive.

What do you think?

A very slight play on words

Sunday, December 29th, 2019

[ by Charles Cameron — a DoubleQuote that suggested itself to me today, posted here for your contemplative enjoyment ]
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Stage one was provided by my opening screen, which contained three or four questions against a background of countryside and waterfalls. The question which caught my eye was this one:

I’ve isolated it from a screen grab and placed it in the upper panel of my DoubleQuotes board, leaving the lower panel open for possible answers: Question and Answer, like Call and Response, would seem to be elementary forms of DoubleQuote play, just as DoubleQuotes are the elementary forms of HipBone Game moves, and HipBone Games elementary essays in rendering Hermann Hesse‘s fictional Glass Bead Game playable.

**

I then used Google to find the correct answer to our question, and placed it in the lower panel:

That’s my play.

**

And why do I trouble you with such a trifle?

Because asking a logophile what the word logophile means is an ouroboros — a serpent that bites its own tail — another of the elementary forms of the HipBone Games:

Best ever game-politics metaphor! — 2.0

Wednesday, May 8th, 2019

[ by Charles Cameron — definitive — I’ve corrected the inset video ]
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Here’s a quick clip from a 1991 news report, refreshed in the news a couple of days ago — IMO, it’s the best ever game-politics metaphor!*****

“I have the best game metaphors, the best — can’t you hear him?

**

DoubleQuote!

Buy! Buy! RARE SEALED President Donald Trump VINTAGE Trump Monopoly Collectors Edition:

On the felicities of graph-based game-board design: fifteen

Wednesday, January 30th, 2019

[ by Charles Cameron — surprise, surprise — this isn’t the #15 I expected and predicted ]
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In Two eminently watchable TV series by Hugo Blick I looked at narrative artistry as an approach to understanding complex problems — and I do mean complex, the Israeli-Palestinian and Hutu-Tutsi errh, situations..

Here, we consider artistry of another sort — polyphonic, graphical, yet still clearly artistic in execution ..

**

Here’s a drawing from Victor Papanek‘s Notebook — and very notebook it is — courtesy Roelof Pieters:

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Compare the above with this example of Mark Lombardi‘s fine art “conspiracy” graphs from his book, Global Networks:

We’re getting positively calligraphic here, and approaching the scope of one of those Song dynasty scroll paintings that feature (am I right? memory, imagination!) a hermit disappearing into his cave in some obscure not quite corner of the scroll, while thunder wreaks havoc on armies by a river in almost center field..

Speaking of which..

Ah, but we’re straggling away from our topic: On the felicities of graph-based game-board design. The point is that the arts have many inventive ways to approach complexity.

I mean, we could start with Hamlet..

**

Earlier in this series:

  • On the felicities of graph-based game-board design: preliminaries
  • On the felicities of graph-based game-board design: two dazzlers
  • On the felicities of graph-based game-board design: three
  • On the felicities of graph-based game-board design: four
  • On the felicities of graph-based game-board design: five
  • On the felicities of graph-based game-board design: six
  • On the felicities of graph-based game-board design: seven
  • On the felicities of graph-based game-board design: eight
  • On the felicities of graph-based game-board design: nine
  • On the felicities of graph-based game-board design: ten
  • On the felicities of graph-based game-board design: eleven
  • On the felicities of graph-based game-board design: twelve
  • On the felicities of graph-based game-board design: thirteen
  • On the felicities of graph-based game-board design: fourteen
  • On the felicities of graph-based game-board design: thirteen

    Friday, December 21st, 2018

    [ by Charles Cameron — the Trinity and National Security, Game Boards and Mathematics, Japanese wave patterns, Maestro Harding on the interconnectedness of “all branches of human knowledge and curiosity, not just music” — plus Blues Clues at the tail end ]
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    Not only have the last couple of days been riotous in Washington, with more news to track than I have eyes to see, but today, still reeling under the weight of Mattis‘ resignation, McConnell‘s statement in support and other matters, I found myself with a richesse of board-game and graph-related delights.

    **

    Trinitarian NatSec:

    Followers of this searies will be familiar with the Trinitarian diagram juxtaposed here with its equivalents from classical Kabballah and Oronce Fine:

    That little triptych is from my religion and games avenues of interest, but of course I’m also interested in matters of national security, as befits Zenpundit, the strategy & creativity blog. You can imagine my surprise and delight, then, in coming across a natsec version of the trinity diagram, in a tweet from Jon Askonas.

    Here’s my comparison:

    My own attention was first drawn to the Trinitarian diagram as a result of reading Margaret Masterman‘s brilliant cross-disciplinary work, “Theism as a Scientific Hypothesis”, which ran in four parts in a somewhat obscure and difficult to find journal, Theoria to Theory, Vol 1, 1-4, 1966-67.

    See:

  • Margaret Masterman, George Boole and the Holy Trinity
  • Margaret Masterman’s “Theism as a Scientific Hypothesis”
  • **

    Game Boards and Mathematics:

    I could hardly fail to be intrigued by Calli Wright‘s piece titled The Big List of Board Games that Inspire Mathematical Thinking, eh? And look, the first game they show is a graph-based board game, Achi:

    Dara also looks somewhat relevant.

    **

    Japanese wave designs:

    Again, those familiar with my games will know of my juxtaposition of Von Kármán with Van Gogh as a DoubleQuote — but let me quote from an earlier post, Sunday’s second surprise — the Van Gogh DoubleQuote:

    Here’s the Von Kármán / Van Gogh DQ, which I value in light of Hermann Hesse‘s Glass Bead Game as a clear bridge between one of the crucial dualities of recent centuries — the needless and fruitless schism between the arts and sciences, which has given rise not only the rantings of Christopher Hitchens and his less elegant disciple Bill Maher, but to such other matters as the Papal condemnation and “forgiveness” 359 years later of Galileo Galilei, Charles Babbage‘s Ninth Bridgewater Treatise, Andrew White‘s A History of the Warfare of Science With Theology in ChristendomW, and CP Snow‘s The Two Cultures:

    karman gogh

    And finally, here’s an ugraded version of the other DQ of mine that seeks to bridge the arts and sciences — featuring Hokusai‘s celebrated woodblock print, The Great Wave off Kanagawa (upper panel, below) and Jakob aka nikozy92‘s fractal wave, which I’ve flipped horizontally to make its parallel with the Hokusai clearer (lower panel) — Jakob‘s is a much improved version of a fractal wave compared with the one I’d been using until today:

    SPEC-DQ-Hokusai-fractal v 2.0 minikozy92

    That brings me to the Met’s marvelous offering, to which J Scott Shipman graciously pointed me:

    Here’s where you get the collection:

  • You Can Now Download a Collection of Ancient Japanese Wave Illustrations for Free
  • Rich pickings!

    **

    Maestro Harding and the Glass Bead Game:

    Finally, I’ve been delighted today to run across a couple of vdeos of my nephew, Maestro Daniel Harding, conducting the Swedish Radio Symphony Orchestra some years back in programs exploring the interplay of mathematics and other disciplines and music:

    and:

    Daniel is not working the graph-based angle that my games explore, but his thinking here is pleasantly congruous with my own. His work with the SRSO has, he says in the first video here, “to do with all branches of human knowledge and curiosity, not just music — because everything is connected”.

    You can’t get much closer in spirit to Hesse‘s Glass Bead Game than that!

    **

    Earlier in this series:

  • On the felicities of graph-based game-board design: preliminaries
  • On the felicities of graph-based game-board design: two dazzlers
  • On the felicities of graph-based game-board design: three
  • On the felicities of graph-based game-board design: four
  • On the felicities of graph-based game-board design: five
  • On the felicities of graph-based game-board design: six
  • On the felicities of graph-based game-board design: seven
  • On the felicities of graph-based game-board design: eight
  • On the felicities of graph-based game-board design: nine
  • On the felicities of graph-based game-board design: ten
  • On the felicities of graph-based game-board design: eleven
  • On the felicities of graph-based game-board design: twelve
  • **

    BTW:

    NatSec, yes, and a DoubleQUote. Too good to miss. Thanks again to John Askonas..


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