zenpundit.com » Blog Archive » On the felicities of graph-based game-board design: fifteen

On the felicities of graph-based game-board design: fifteen

[ by Charles Cameron — surprise, surprise — this isn’t the #15 I expected and predicted ]
.

In Two eminently watchable TV series by Hugo Blick I looked at narrative artistry as an approach to understanding complex problems — and I do mean complex, the Israeli-Palestinian and Hutu-Tutsi errh, situations..

Here, we consider artistry of another sort — polyphonic, graphical, yet still clearly artistic in execution ..

**

Here’s a drawing from Victor Papanek‘s Notebook — and very notebook it is — courtesy Roelof Pieters:

**

Compare the above with this example of Mark Lombardi‘s fine art “conspiracy” graphs from his book, Global Networks:

We’re getting positively calligraphic here, and approaching the scope of one of those Song dynasty scroll paintings that feature (am I right? memory, imagination!) a hermit disappearing into his cave in some obscure not quite corner of the scroll, while thunder wreaks havoc on armies by a river in almost center field..

Speaking of which..

Ah, but we’re straggling away from our topic: On the felicities of graph-based game-board design. The point is that the arts have many inventive ways to approach complexity.

I mean, we could start with Hamlet..

**

Earlier in this series:

  • On the felicities of graph-based game-board design: preliminaries
  • On the felicities of graph-based game-board design: two dazzlers
  • On the felicities of graph-based game-board design: three
  • On the felicities of graph-based game-board design: four
  • On the felicities of graph-based game-board design: five
  • On the felicities of graph-based game-board design: six
  • On the felicities of graph-based game-board design: seven
  • On the felicities of graph-based game-board design: eight
  • On the felicities of graph-based game-board design: nine
  • On the felicities of graph-based game-board design: ten
  • On the felicities of graph-based game-board design: eleven
  • On the felicities of graph-based game-board design: twelve
  • On the felicities of graph-based game-board design: thirteen
  • On the felicities of graph-based game-board design: fourteen
  • One Response to “On the felicities of graph-based game-board design: fifteen”

    1. Sally Benzon Says:

      Yes! The hermit is here! The hermit is here! — I have been musing about the hermit in the design of things recently. And these designs are marvelous, Charles. Thank you!


    Switch to our mobile site