Materials from the Archive 2: Adam Elkus interview
[ by Charles Cameron — capturing another item now vanished from its original URL ]
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Aother repost of a web-page I occasionally want to link to, but which has disappeared into the mists, saved only by the Internet Archive, god bless ’em.
This second one comes from the Abu Muqawama blog, lately of CNAS, and features an interview Adam Elkus did with me — extremely handy when presenting my work to possible funders, publishers etc — thanks agan, Adam!
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Interview: Charles Cameron
July 31, 2013 | Posted by aelkus – 3:15pm
Periodically, I’d like to give Abu M readers some exposure to interesting thinkers they may not otherwise read. I’m leading off the first interview with Charles Cameron. It’s hard to exactly summarize his interesting career. Though his work on religious thought and apocalypticism has the most relevance for Abu M readers, he also is a game designer and Herman Hesse aficianado. He specializes in rapid-fire blogged juxtapositions of interesting connections in the news, which you can read over at the Zenpundit archive. I was most interested in Cameron’s unique style of analysis, which may have utility to people interested in things like Design and applied creative thinking for security subjects.
Adam Elkus: Your blogging is very reliant on pictorial juxtapositions and connections between disparate things. How did you come to this method, and what is it useful for?
Charles Cameron: I think we’re moving pretty rapidly from an era of textual to a time of graphical thinking — and I’d tie that in to some extent with the arrival of cybernetics. Cause and effect can be represented by a straight line, cause effect and feedback needs to be a loop. So there’s a return to the visual and the diagrammatic, visible all over the place from sidebars in major news media to Forrester’s systems diagrams, the OODA loop, Social Network Analysis and PERT charts to Mark Lombardi’s paintings — that’s high science to mass media to museum-grade art. More generally, we see that the network rather than the line is the underlying form for everything from the internet to Big Data….And if you look back, you’ll see that all this picks up on themes we haven’t seen since the Renaissance.
Another way I see it is in terms of polyphony. If you want to model all the voices in a conflict, all the various stakeholders in a problematic situation, you need a notation, a way of representing their various tensions and interactions — a way to score their polyphony. And polyphonic & contrapuntal music is the closest analog we have — JS Bach is going to be the master here.
Creative insight, and indeed all thought, depends on analogy (Hofstadter; Fauconnier & Turner; Koestler) — so my Hipbone/Sembl Games and DoubleQuotes are designed to procure & explore creative/associative leaps & the fresh insights they bring, and nothing else. This is more a poet’s mode of thought than an engineer’s mode, & underused in heavily tech oriented analysis. The necessities of visual thinking also point me toward a humanly readable graph with “the magical number seven plus or minus two” nodes, with the nodes themselves not single data points but rich & complex ideas in compact form (nasheed, flag, logo, anecdote, video clip, quote), with multiple-strand, discipline- and silo-jumping juxtapositions between them.
Almost all of the above is prefigured in Hermann Hesse’s Nobel-winning novel, The Glass Bead Game, which has been my central intellectual inspiration for at least the last two decades.
AE: You study apocalyptic tropes in religious movements. Which vision of apocalypse do you find most disturbing?
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