Updating….
On Culberson-Capuano-Congressional Internet Rules:
Cybersecurity expert and blogfriend Gunnar Peterson of 1 Raindrop posted up:
Dems were for Web 2.0 before they were against it
Looks like a good diversion from normal critical DC wealth destroying activities, and baseball steroid and NFL team filming practices investigations
On the Nuclear Blog Tank:
Twitteramigo Fester at The Newshoggers has weighed in:
What’s the value of a few nukes…
Now if the warhead design is advanced enough to be reduced in size enough to be mounted on either ballistic missiles or on tactical aircraft and the national political leadership has confidence that those warheads can be delivered to their targets, the equation changes. A minimal counter-value deterrant doctrine could be developped. However since there are very few weapons and very few delivery systems, this deterrant is still minimal or non-credible. It has the thinnest patina of credibility if the delivery force is highly mobile, highly camoflaged and highly available. However this force is still a very tempting pre-emptive strike target as only a few targets actually need to be hit to dramatically decrease the probability of a weapon getting airborne. Also in this scenario, I am assuming some nations will have decent air defense and IRBM and SRBM defenses along the lines of PAC-3 or S-300 systems. The small nuclear force is not a survivable second strike deterrant, nor even a particulary credible first strike counter-value pre-pre-emptive deterrant.
On MMORPG:
Jamais Cascio at Open the Future:
Needed: Game Masters/Community Leaders for Superstruct
The Institute for the Future is hiring five community leaders/game masters for the upcoming future forecasting game Superstruct.
….Your job will be to lead a team of players (at minimum, hundreds of players; more likely, thousands of players) in creating a collaborative online forecast of the year 2019. The forecasting will take place through wikis, forums, videos, blogs, Twitter, online comics, photo sets, and whatever else our players use to depict and talk about the future. You’ll be reading and watching lots of player-created content, in addition to making your own content. You’ll give the players feedback, and you’ll synthesize and summarize the most interesting things in a short weekly story. You’ll be moderating forums and wikis dedicated to solving a particular future-problem. You’ll have to help your community manage a careful balance between “wow, the future might be scary” storytelling to “you know what, we might actually be able to solve this problem before it kills us all” optimism. Because the game isn’t just about imagining the future. It’s about inventing the future. This game is a kind of working prototype for the year 2019!
July 20th, 2008 at 4:38 am
That game master position looks fascinating… I may just have to apply for it…
Fester