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Alice’s Wonderland Battlespace

Tuesday, August 23rd, 2011

[ by Charles Cameron — terrain, IDF, inverse geometry, Necker cube, apocalyptic signs ]

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I’ve just read one of those astounding paragraphs that leaves the mind reeling. Some of you will no doubt already be aware of the work of Israeli architect Eyal Weizman, but for me, his paper Lethal Territory is new ground:

The maneuver conducted by units of the Israeli Defense Forces (IDF) in Nablus in April 2002 was described by its commander, Brigadier General Aviv Kokhavi, as inverse geometry, the reorganization of the urban syntax by means of a series of microtactical actions. During the battle, soldiers moved within the city across hundred-meter-long “overground-tunnels” carved through a dense and contiguous urban fabric. Although several thousand soldiers and several hundred Palestinian guerrilla fighters were maneuvering simultaneously in the city, they were so “saturated” within its fabric that very few would have been visible from an aerial perspective at any given moment. Furthermore, soldiers used none of the streets, roads, alleys, or courtyards that constitute the syntax of the city, and none of the external doors, internal stairwells, and windows that constitute the order of buildings, but rather moved horizontally through party walls, and vertically through holes blasted in ceilings and floors. This form of movement, described by the military as “infestation”, sought to redefine inside as outside, and domestic interiors as thoroughfares. Rather than submit to the authority of conventional spatial boundaries and logic, movement became constitutive of space. The three-dimensional progression through walls, ceilings, and floors across the urban balk reinterpreted, short-circuited, and recomposed both architectural and urban syntax. The IDF’s strategy of “walking through walls” involved a conception of the city as not just the site, but the very medium of warfare — a flexible, almost liquid medium that is forever contingent and in flux.

Where do I begin?

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1. For sheer creativity, this reversal of our normal understanding of space is both audacious and brilliant.

2. In terms of the way the humans living in that space experience the tactic, it must have been – must be – extraordinary – shock and awe on the scale of the individual family and its dwelling. Weizman quotes a Palestinian woman’s response:

Imagine it – you’re sitting in your living room, which you know so well; this is the room where the family watches television together after the evening meal. .. And, suddenly, that wall disappears with a deafening roar, the room fills with dust and debris, and through the wall pours one soldier after the other, screaming orders. You have no idea if they’re after you, if they’ve come to take over your home, or if your house just lies on their route to somewhere else. The children are screaming, panicking. . Is it possible to even begin to imagine the horror experienced by a five-year-old child as four, six, eight, twelve soldiers, their faces painted black, submachine guns pointed everywhere, antennas protruding from their backpacks, making them look like giant alien bugs, blast their way through that wall?

3. It has a past, there’s nothing entirely new under the sun:

Similarly, the strategy of walking through walls, as Israeli architect Sharon Rotbard reminds us, is reinvented for every urban battle in response to local conditions. It was first described in Marshal Thomas Bugeaud’s 1849 draft of La Guerre des Rues et des Maisons, in the context of anti-insurgency tactics used in the class-based urban battles of 19th-century Paris. Instead of storming the barricades from the front, Bugeaud recommended entering the barricaded block at a different location and “mouse-holing” along “over-ground tunnels” that cut across party walls, then taking the barricade by surprise from the flank. On the other side of the barricades and a decade later, Louis-August Blanqui wrote this microtactical maneuver into his Instructions pour une prise d’armes.

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4. Quite apart from the notion of “inverse geometry” there’s a thread here that concerns mapping and deserves investigation. First, there’s this quote in Weizman’s essay from Walter Benjamin:

I have long, indeed for years, played with the idea of setting out the sphere of life — bios — graphically on a map. First I envisaged an ordinary map, but now I would incline to a general staff’s map of a city center, if such a thing existed. Doubtless it does not, because of the ignorance of the theatre of future wars.

Then, in a paper on forming a “coherent mental map of the Israeli-Palestinian conflict”, Weizman writes

A new understanding of territory had to be developed to govern the West Bank. The Occupied Territories were no longer seen as a two-dimensional surface, but as a large three-dimensional volume, layered with strategic, religious and political strata.

Later in the same piece, we can find Weizman’s description of a “politics of verticality” along with its vivid quote from Benveniste:

New and intricate frontiers were invented, like the temporary borders later drawn up in the Oslo Interim Accord, under which the Palestinian Authority was given control over isolated territorial ‘islands’, but Israel retained control over the airspace above them and the sub-terrain beneath.

This process might be described as the ‘politics of verticality’. It began as a set of ideas, policies, projects and regulations proposed by Israeli state-technocrats, generals, archaeologists, planners and road engineers since the occupation of the West Bank, severing the territory into different, discontinuous layers.

The writer Meron Benvenisti described the process as crashing “three-dimensional space into six dimensions – three Jewish and three Arab”. Former US president Bill Clinton sincerely believed in a vertical solution to the problem of partitioning the Temple Mount. Settlement Masterplanners like Matityahu Drobless aimed to generate control from high points.

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Upside down, inside out, and topsy-turvy? Apart from Alice, of course — what does this remind me of?

Why, religion, naturally.

Take the Gospel of Thomas, logion 22 (Barnstone & Meyer, p. 51):

Yeshua said to them,
When you make the two into one,
and when you make the inner like the outer
and the outer like the inner
and the upper like the lower,
and when you make male and female into a single one,
so that the male will not be male nor female be female,
when you make eyes in place of an eye,
a hand in place of a hand,
a foot in place of a foot,
an image in place of an image,
then you will enter the kingdom.

Similar sayings are found in the poetry of Kabir, the great Indian mystic-poet, and described thus by Linda Hess (The Bijak of Kabir, p.135):

A particularly intriguing category of Kabir’s poems is the type known as ulatbamsi, poems in “upside down language”. They intrigue because they are absurd, paradoxical, crazy, impenetrable, and yet they purport to be meaningful.

In Japan, they might be given the name of koan — Hess quotes (p. 145) an early Mahayana sutra describing the world as “like a desert mirage, a celestial city, a mirror-reflection, a stone made from water hardened by a whirlwind”.
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Here is one of the signs of the end times quote in Islamic sources:

After the night of three nights, the following morning the sun will rise in the west. People’s repentance will not be accepted after this incident.

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And so perhaps the saying with which Eihei Dogen described Master Dogo‘s friend in his Shinji Shobogenzo best encapsulates both the state of mind that a sudden reality-reversal accomplishes in those who are not prepared for it — and paradoxically, the state of mind in which it can be accepted as part of the natural order of things:

He does not have a roof above his head, nor any ground under him.

Formats for civil online debate II — inspired by Hesse’s Bead Game

Tuesday, August 16th, 2011

[ by Charles Cameron — hypertext, rhetoric, glass bead games, civility ]

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My second attempt at a format for online debate is, as I said, a variant on the “Dart Board” sometimes used for playing my HipBone Games (see, for instance, my solo game War is Sexy, says Dawn).

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The idea here would be to format a blog post and series of 7 comments by a Querent (the one with the Question) who may also be the Umpire — both roles would be issue-neutral — a Proponent who would propose and support a thesis, and an Antagonist who would oppose it.And I should add, right at the outset, that this is a formal process for the named participants — as a white tie debate at the Oxford Union is a formal process — no matter how raucus the kibitzers may get, and accordingly requires a day or two between moves to allow for consideration, research and preparation.
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The Querent makes the first move in the first position on the board, giving it short move title (short enough to be typed on the board graphic in the space currently occupied by the word “issue‘) and a paragraph or so of move content setting forth concisely the issue to be discussed — ideally via an issue neutral anecdote or quote. After each move, the Querent (or a graphically inclined observer) would ideally update and post the game board after inserting the relevant move title.

[ Those who are not among the named participants may of course kibitz at any time… ]

The Proponent next carefully chooses a pithy quote or anecdote, gives it a move title (as above), and posts the move title, the chosen move content (the anecdote or quote selected), the link claimed (setting forth concisely the nature of his or her argument as it relates to the move content of the Querent‘s issue), and if she or he so chooses, a comment (the comments in a HipBone Game are intended for meta-conversations among the various players).

The Antagonist then similarly chooses an anecdote or quote, and posts move title, move content, links claimed — in this case, showing the links with both the issue as stated at position 1 in the Querent’s move, and the thesis as stated in position 2 in the Proponent’s move — and a comment if so desired.

Okay, that’s thesis and antithesis, the Umpire then posts a move title, some move content and links claimed to all three positions in play, with a comment if so desired, in the fourth position (labeled synthesis).

The rule is that whenever playing in a position which links via a board line to one or more previous moves, the links claimed must include explanations of how the move relates to those previous moves.

The Antagonist plays next in position 5 — playing move title, move content, links claimed, comment — providing an instance with which to dispute the thesis, and linking as per the rule just stated to the thesis proposed at position 2 — only!

Since position 5 is only connected to position 2 of those positions in play, no other links should be claimed.

Similarly, the protagonist then plays in position 6, a move which I’ve called the “prothetical” instance without a clue as to whether prothetical is a real word — tho’ I like it — linking only to the antithesis in position 2, which it seeks to refute.

Move 7 is by far the trickiest of the game, and is made by the Umpire, who now has to provide move content that synthesizes the game thus far, explaining links claimed to positions 2, 3, 4, 5 and 6 (ie to the original thesis, antithesis and synthesis, but moving the synthesis to encompass also the two instances)…

But the Umpire can take consolation in the fact that in the final move 8, the Querent gets to raise afresh those questions which remain — now that both sides have had their say, and the Umpire has attempted reconcile them.

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Three quotes, the first one on debate:

Harmony among conflicting viewpoints, not the victory of one of them, should be the ultimate goal…

— from Bizell & Herzberg, The Rhetorical Tradition, as quoted here

The second moving from debate to dialog:

One way of helping to free these serious blocks in communication would be to carry out discussions in a spirit of free dialogue. Key features of such a dialogue is for each person to be able to hold several points of view, in a sort of active suspension, while treating the ideas of others with something of the care and attention that are given to his or her own. Each participant is not called on to accept or reject particular points of view; rather he or she should attempt to come to understanding of what they mean.

David Bohm, Science Order and Creativity, p 86

And the third, from Buddhist Madhyamika philosophy, moving into the contemplative realm where all answers are seen as the stepping off points for open questions:

I wanted to use one word in Tibetan that I’ve found very useful for myself… and this is the word zöpa.. this translates usually as patience or endurance or tolerance, but there’s this very subtle translation of zöpa, which is the ability to tolerate emptiness basically, which is another ways of saying the ability to tolerate that things don’t exist in one way, that things are so full and infinite and leave you so speechless, and so undefinably grand – and these are just descriptive words, but you have to use some words to communicate, I guess — the ability bear that, that fullness, like we’ve been talking about, not turning away, not turning away.

Elizabeth Mattis-Namgyel, in (if I recall) a Shambhala-sponsored retreat video

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A blank Dart board, downloadable for your convenience:

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