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For fans of Daniel Suarez? Iain McGilchrist?

Saturday, January 12th, 2013

[ by Charles Cameron — on, as usual, binocular vision, but this time 2020 as well as 20/20 ]
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I’m about half way through Freedom(TM), the second of the books in the trilogy by Daniel Suarez which began with Daemon and (I believe) ends with Kill Decision — I’d have finished all three pretty much as fast as I could lay my hands on them if I wasn’t trying to write quite so much myself. As those who have read or are reading the books know, there’s a lot in there about the difference in perspective between those who have and don’t have “augmented reality” glasses.

Since I tend to like to have at least two lenses through which to view things — and am interested in general in what William Blake called “fourfold vision” — the topic itself is of interest me, quite aside from its potential to illuminate some pretty obscure corners of near future possibilities.

Likewise, I’d like to have some roughly parallel universe with which to compare the one Suarez is providing me with — and this video introducing a game called Ingress looks like a suitable “second lens” to set up a stereoscopic inquiry and arrive at a measure of depth:


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I’m not looking to make a qualitative comparison between the books and the game here, just to ask if anyone with access to both would like to discuss what we can learn from juxtaposing them?

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Because juxtaposition is key. Because, as Iain McGilchrist says in his speech The Divided Brain and the Courage to Think Differently:

There’s an oddity about the brain, which is that it makes all its everything that happens — the multifarious beauty of the world — come out of connections. It exists only to make connections.

Because, as he also says:

Relations matter more than things.

So that a marvelous counterpoint to Suarez’ fast-paced action-oriented techno-thriller imagination is McGilchrist’s slow-paced psycho-stiller contemplative approach:


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I hope you’ll find time to appreciate them both.

On the HipBone and Sembl games: update

Thursday, November 29th, 2012

[ brief intro by Charles Cameron, then shorter version of Dr. Cath Styles‘ presentation of Sembl at the National Digital Forum in New Zealand, 20 November 2012 ]
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Charles writes:

I’ve been working for almost twenty years on the development of a playable variant on Hermann Hesse‘s concept of the Glass Bead Game.

It’s an astonishing idea, the GBG — that one could build an architecture of the greatest human ideas across all disciplinary boundaries and media — music, religion, mathematics, the sciences, anthropology, art, psychology, film, theater, literature, history all included — and it has engaged thinkers as subtle as Christopher Alexander, the author of A Pattern Language [See here, p. 74]. Manfred Eigen, Nobel laureate in Chemistry and author of Laws of the Game [see here], and John Holland, the father of genetic algorithms [see here].

Here’s Hesse’s own description of the game as a virtual music of ideas:

All the insights, noble thoughts, and works of art that the human race has produced in its creative eras, all that subsequent periods of scholarly study have reduced to concepts and converted into intellectual values the Glass Bead Game player plays like the organist on an organ. And this organ has attained an almost unimaginable perfection; its manuals and pedals range over the entire intellectual cosmos; its stops are almost beyond number.

My own HipBone Games were an attempt to make a variant of the game that would be simple enough that you could play it on a napkin in a cafe, and has in fact been played online — and more recently, my friend Cath Styles has adapted it for museum play, and introduced the basic concept and our future hopes in a presentation at the National Digital Forum 2012, New Zealand — which you can see very nicely recorded in Mediasite format.

Do take a look — Cath makes a first-rate presentation, and I love the Mediasite tech used to capture it.

Since the slides are shown in a small window concurrently with Cath’s presentation, I’ve edited her presentation for Zenpundit readers, and reproduced many of her slides full-size with some of her commentary below.

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Sembl, the game of resemblance

Cath speaking:

In its first form, Sembl is an iPad game, called The Museum Game, at the National Museum of Australia. We’ve just released it in beta as a program for visiting groups.

Cath then talks about feedback from children and adults about their experience of playing the game. Some kids homed in on the principle of resemblance, others emphasised the social side of the game. She talks, too, about their teacher, and her observations about the ways the game engaged her kids.

She then shows us various Sembl gameboards for iPad:

Sembl Museum gameboard for four teams of younger players

Four different Sembl Museum gameboards

Cath speaks:

But The Museum Game is just one form of Sembl. The Museum Game is played in real time, on site, and players take photos of physical objects to create nodes on the board.

The next step is to make a web-based form, that you could play at your own pace, and from your own place. Then, Sembl becomes a game-based social learning network, which amplifies the personal value of the game – it becomes social networking with cognitive benefits.

But it’s the bigger picture – of humans as a community – that I most want to explore: Sembl as an engine of networked ideas, or linked data.

Charles notes: I’m skipping the educational part — and the bit about my own role in the game’s development, to get to the core of her presentation as I see it: the cognitive facilitation it provides

Cath again:

Another way of saying this is that the Game provides a structure and impetus for dialogue, between the museum and visitors, between visitors and things, among visitors and between things. And this is not dialogue in the sense of an everyday conversation. It’s deeper than that. It’s a mutual experience of looking both ways, simultaneously.

Cath next quotes David Bohm, the eminent quantum physicist:

to hold several points of view in active suspension – quotation of David Bohm

Cath speaks:

For Bohm, dialogue means holding several points of view in active suspension. He regarded this kind of dialogue as critical in order to investigate the crises facing society. He saw it as a way to liberate creativity to find solutions.

Cath then drops in an important topic header:

Toward a game-based social learning network

Cath:

The concept of Sembl, in its deepest sense, is social learning – game-based social learning. In its first instantiation, it is game-based social learning in a museum and – if things turn out as I hope they will – from next year it will be playable at any other exhibiting venue that has the infrastructure and the will to host games – galleries, libraries, botanic gardens, zoos and so on.

network thinking – how Sembl network links differ from traditional linked data links

A web-based form of Sembl can generate linked data with a difference. It’s linked link data, and quite different to normal linked data.

  • Instead of connections based on what a thing is – sculpture, or wooden, or red – Sembl generates connections based on a mutual resemblance between two things. Which, amazingly enough, is a great way of gaining a sense of what each thing is. And if your interest is to enable joyful journeying through cultural ideas, or serendipitous discovery, this approach just wins…
  • Instead of compiling logical links, Sembl cultivates the analogical.
  • Instead of building and deploying a structured, consistent set of relationships, Sembl revels in personal, imprecise, one-of-a-kind, free association, however crazy.
  • Instead of attempting to create a comprehensive and stable map of language and culture, Sembl links are perpetually generative, celebrating the organic, dynamic quirks of cognitive and natural processes.

But the most important way that Sembl is distinct from other systems of network links is that those who generate the links learn network thinking. Which is a critical faculty in this complex time between times, as many smart people will tell you.

Poets have always known the virtues of analogy as a path to the truth.

Tell all the truth but tell it slant – poem by Emily Dickinson

Sembl promotes dialogic, non-linear thinking, and new forms of coherence.

deliberative thinkers – quotation of Charles Cameron

It’s distinct from deliberative thinking, which is rational and causal and logical and linear.

eccentric thinkers – quotation of Charles Cameron

It’s another kind of thinking, which might be informed by rational thought, but its purpose is not singular.

bridge-builders – quotation of Charles Cameron

You might say its purpose is to create – and cohabit – a state of grace, from which ideas simply emerge.

every move you make is a creative leap

If playing Sembl gives us practice in polyphonic thinking, if it helps cultivate connectivity and our capacity to find solutions to local and global problems, it is good value. As Charles says, every move is a creative leap.

Cath concludes:

If you’re interested in working with us to supply content, develop strategy or raise capital, we’re keen to talk.

And I can’t tell you how much I’m anticipating being able to invite everyone to play.

thanks

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Cath can be reached via Twitter at @cathstyles, and I’m at @hipbonegamer. The Sembl site is at Sembl.net.

Next up: what Sembl has to offer the IC.

New Book: The Rise of Siri by Shlok Vaidya

Tuesday, November 13th, 2012

The Rise of Siri by Shlok Vaidya 

Shlok Vaidya has launched his first novel,  dystopian techno-thriller in e-Book format entitled The Rise of Siri.  Having been the recipient of a late draft/early review copy, I can say Shlok on his first time out as a writer of sci-fi has crafted a genuine page turner.

Companion site to the book can be found here –  The Rise of Siri.com

Blending military-security action, politics, emerging tech and high-stakes business enterprise, the plot in The Rise of Siri moves at a rapid pace. I read the novel in two sittings and would have read it straight through in one except I began the book at close to midnight.  Set in a near-future America facing global economic meltdown and societal disintegration,  Apple led by CEO Tim Cook  and ex-operator Aaron Ridgeway, now head of  Apple Security Division, engages in a multi-leveled darwinian struggle of survival in the business, political and even paramilitary realms, racing against geopolitical crisis and market collapse , seeking corporate salvation but becoming in the process, a beacon of hope.

Vaidya’s writing style is sharp and spare and in The Rise of Siri he is blending in the real, the potential with the fictional. Public figures and emerging trends populate the novel; readers of this corner of the blogosphere will recognize themes and ideas that have been and are being debated by futurists and security specialists playing out in the Rise of Siri as Shlok delivers in an action packed format.

Strongly recommended and….fun!

Book Review: Kill Decision

Saturday, October 6th, 2012

Kill Decision by Daniel Suarez 

Shlok Vaidya did an early review of Kill Decision here previously. I finally have caught up to Shlok and I’m ready to add my two cents without giving away any spoilers:

First, I enjoyed the book. Kill Decision is a tense, fast-moving,  page-turner. As I tend to read books at night before bed, Kill Decision kept me up later than I should have been and I was reluctant to put it down. I fully agree with Shloky that this book is a movie waiting to happen.

Secondly, the plot is all too plausible. While there is some of the normal deus ex machina in action-thriller novels of this kind, readers who are knowledgeable about the defense and intel worlds will have the uncomfortable feeling that while the first lethal autonomous drones would not operate on exactly the clever and disturbing premises outlined by Suarez , they will be within shouting distance. And with all the same dangerous societal implications.

Third, like William Gibson, Daniel Suarez excels as a conceptual novelist – the writer as futurist ( a near-term futurist in the latter case) with his labor of love going into theme, setting and plot. Suarez creates dynamic hooks for his books. Unlike Gibson, character development is still a weakness for Suarez. Of all the characters in Kill Decision, only Odin, the SOF covert operative, projects real depth and motivational development; he is the Sun around which the other, mostly one-dimensional characters, orbit – including the book’s nominal protagonist. The good news is that you’ll be so wrapped up in the flow of the story that you won’t much care. I can also commend Suarez for having a George R.R. Martin kind of willingness to ruthlessly terminate his characters with extreme prejudice because it kept me wondering until the very end as to who would survive.

Kill Decision by Daniel Suarez is strongly recommended.

Apocalyptic Trivia

Sunday, September 2nd, 2012

[ by Charles Cameron — the true Beast revealed, in fiction and non-fiction ].
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I thought this, which I came across on the web, was my apocalyptic find for the day:

Halfway through SEAL training, Cadet Jack Walker, still green but showing incredible promise, is whisked away to join four SEALs—and their dog—for a special ops mission. Walker soon finds himself in a whirlwind of otherworldly creatures and events as he finds out the true nature of this “special ops” team: SEAL Team 666. Battling demons, possessed humans, mass-murdering cults, and evil in its most dark and ancient form, SEAL Team 666 has their work cut out for them. And it’s not long before they realize that the threat isn’t just directed against the U.S.—an ancient and deadly cult has bigger plans, and Walker is at the center of a supernatural conflict with the entire world at stake.

Until, that is, I went to the thrift store, and found this:

It is ironic that democracy, the system we so love, cherish, and defend, is the only system that seems to match the endtime political scenario whereby the entire world will be united. Strangely enough, it is not through the force of communism, or some dictatorship, but the peaceful means of election “by the people, for the people,” that the prophesied one world system is being established in our day!

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SEAL Team 666 will be available in December.


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