Gaming the Connections: from Sherlock H to Nada B
Sunday, December 29th, 2013[ by Charles Cameron — the game of Connect the Dots in play and practice ]
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Manhunt, the HBO documentary, does what (not having been there and seen that at the time) appears to be a decent job of recreating some of the cognitive stratregies employed by CIA officers in the OBL hunt. The one I’m interested in here is the building of a “link chart” or cognitive map — law enforcement “evidence board” — the idea being (a) to note known connections visibly, and (b) to encourage the mind to make intuitive leaps that reveal previously unknown connections between nodes… or “dots”.
Sophisticated software does this sort of thing algorithmically with regard to (eg) network connections via phone-calls, but the human mind is still better than AI at some forms of pattern recognition, and that’s the aspect that interests me here.
Aside:
For more on the cognitive significance of the link chart in Manhunt, see my post Jeff Jonas, Nada Bakos, Cindy Storer and Puzzles.
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Benedict Cumberbatch‘s Sherlock lays out the way it works —
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Okay, so one way to visualize connections is to make a fairly random collage of relevant photos, names, dates and places, and tie it together with links of string or ribbon. That’s the equivalent of what in HipBone games terms we’d call a “free-form” game, and it works well for the “divergent”, initial brainstorming phase of thought. But it does little to bottle its own energy, to focus down, to force the mind — in the no less powerful “convergent” phase — into perceiving even more links than occur spontaneously in building the link chart in question.
HipBone‘s preformatted boards take the cognitive process to that second stage. They work on one of the most powerful ingredients in creativity: constraint. Business writer Dave Gray of Communication Nation puts it like this:
Creativity is driven by constraints. When we have limited resources — even when the limits are artificial — creative thinking is enhanced. That’s because the fewer resources you have, the more you are forced to rely on your ingenuity.
But that premise doesn’t just hold true for business problem-solving — it’s at the heart of creative thinking at the Nobel level, too, in both arts and sciences. Consider mathematician Stanley Ulam, writing in his Adventures of a Mathematician:
When I was a boy I felt that the role of rhyme in poetry was to compel one to find the unobvious because of the necessity of finding a word which rhymes. This forces novel associations and almost guarantees deviations from routine chains or trains of thought. It becomes paradoxically a sort of automatic mechanism of originality…
Here’s how the poet TS Eliot puts it:
When forced to work within a strict framework the imagination is taxed to its utmost – and will produce its richest ideas.
A Hipbone Gameboard such as the Waterbird, Dartboard, or Said Symphony board is chosen precisely to challenge the mind with third, fourth and fifth rounds of “creative leaps” — thus adding both divergent and convergent cognitive styles to this form of graphical analysis.
That’s my point here — and a plug for HipBone-Sembl style thinking.
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I can’t resist adding a couple of instances in which the meme of “connecting the dots” via a link chart or evidence board has crept from TV series that I enjoyed into the world of games — this first one based on the terrific French detective series, Engrenages, retitled Spirals for British consumption:
— and this one for fans of the US TV series, Breaking Bad: