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On the HipBone and Sembl games: update

Thursday, November 29th, 2012

[ brief intro by Charles Cameron, then shorter version of Dr. Cath Styles‘ presentation of Sembl at the National Digital Forum in New Zealand, 20 November 2012 ]
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Charles writes:

I’ve been working for almost twenty years on the development of a playable variant on Hermann Hesse‘s concept of the Glass Bead Game.

It’s an astonishing idea, the GBG — that one could build an architecture of the greatest human ideas across all disciplinary boundaries and media — music, religion, mathematics, the sciences, anthropology, art, psychology, film, theater, literature, history all included — and it has engaged thinkers as subtle as Christopher Alexander, the author of A Pattern Language [See here, p. 74]. Manfred Eigen, Nobel laureate in Chemistry and author of Laws of the Game [see here], and John Holland, the father of genetic algorithms [see here].

Here’s Hesse’s own description of the game as a virtual music of ideas:

All the insights, noble thoughts, and works of art that the human race has produced in its creative eras, all that subsequent periods of scholarly study have reduced to concepts and converted into intellectual values the Glass Bead Game player plays like the organist on an organ. And this organ has attained an almost unimaginable perfection; its manuals and pedals range over the entire intellectual cosmos; its stops are almost beyond number.

My own HipBone Games were an attempt to make a variant of the game that would be simple enough that you could play it on a napkin in a cafe, and has in fact been played online — and more recently, my friend Cath Styles has adapted it for museum play, and introduced the basic concept and our future hopes in a presentation at the National Digital Forum 2012, New Zealand — which you can see very nicely recorded in Mediasite format.

Do take a look — Cath makes a first-rate presentation, and I love the Mediasite tech used to capture it.

Since the slides are shown in a small window concurrently with Cath’s presentation, I’ve edited her presentation for Zenpundit readers, and reproduced many of her slides full-size with some of her commentary below.

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Sembl, the game of resemblance

Cath speaking:

In its first form, Sembl is an iPad game, called The Museum Game, at the National Museum of Australia. We’ve just released it in beta as a program for visiting groups.

Cath then talks about feedback from children and adults about their experience of playing the game. Some kids homed in on the principle of resemblance, others emphasised the social side of the game. She talks, too, about their teacher, and her observations about the ways the game engaged her kids.

She then shows us various Sembl gameboards for iPad:

Sembl Museum gameboard for four teams of younger players

Four different Sembl Museum gameboards

Cath speaks:

But The Museum Game is just one form of Sembl. The Museum Game is played in real time, on site, and players take photos of physical objects to create nodes on the board.

The next step is to make a web-based form, that you could play at your own pace, and from your own place. Then, Sembl becomes a game-based social learning network, which amplifies the personal value of the game – it becomes social networking with cognitive benefits.

But it’s the bigger picture – of humans as a community – that I most want to explore: Sembl as an engine of networked ideas, or linked data.

Charles notes: I’m skipping the educational part — and the bit about my own role in the game’s development, to get to the core of her presentation as I see it: the cognitive facilitation it provides

Cath again:

Another way of saying this is that the Game provides a structure and impetus for dialogue, between the museum and visitors, between visitors and things, among visitors and between things. And this is not dialogue in the sense of an everyday conversation. It’s deeper than that. It’s a mutual experience of looking both ways, simultaneously.

Cath next quotes David Bohm, the eminent quantum physicist:

to hold several points of view in active suspension – quotation of David Bohm

Cath speaks:

For Bohm, dialogue means holding several points of view in active suspension. He regarded this kind of dialogue as critical in order to investigate the crises facing society. He saw it as a way to liberate creativity to find solutions.

Cath then drops in an important topic header:

Toward a game-based social learning network

Cath:

The concept of Sembl, in its deepest sense, is social learning – game-based social learning. In its first instantiation, it is game-based social learning in a museum and – if things turn out as I hope they will – from next year it will be playable at any other exhibiting venue that has the infrastructure and the will to host games – galleries, libraries, botanic gardens, zoos and so on.

network thinking – how Sembl network links differ from traditional linked data links

A web-based form of Sembl can generate linked data with a difference. It’s linked link data, and quite different to normal linked data.

  • Instead of connections based on what a thing is – sculpture, or wooden, or red – Sembl generates connections based on a mutual resemblance between two things. Which, amazingly enough, is a great way of gaining a sense of what each thing is. And if your interest is to enable joyful journeying through cultural ideas, or serendipitous discovery, this approach just wins…
  • Instead of compiling logical links, Sembl cultivates the analogical.
  • Instead of building and deploying a structured, consistent set of relationships, Sembl revels in personal, imprecise, one-of-a-kind, free association, however crazy.
  • Instead of attempting to create a comprehensive and stable map of language and culture, Sembl links are perpetually generative, celebrating the organic, dynamic quirks of cognitive and natural processes.

But the most important way that Sembl is distinct from other systems of network links is that those who generate the links learn network thinking. Which is a critical faculty in this complex time between times, as many smart people will tell you.

Poets have always known the virtues of analogy as a path to the truth.

Tell all the truth but tell it slant – poem by Emily Dickinson

Sembl promotes dialogic, non-linear thinking, and new forms of coherence.

deliberative thinkers – quotation of Charles Cameron

It’s distinct from deliberative thinking, which is rational and causal and logical and linear.

eccentric thinkers – quotation of Charles Cameron

It’s another kind of thinking, which might be informed by rational thought, but its purpose is not singular.

bridge-builders – quotation of Charles Cameron

You might say its purpose is to create – and cohabit – a state of grace, from which ideas simply emerge.

every move you make is a creative leap

If playing Sembl gives us practice in polyphonic thinking, if it helps cultivate connectivity and our capacity to find solutions to local and global problems, it is good value. As Charles says, every move is a creative leap.

Cath concludes:

If you’re interested in working with us to supply content, develop strategy or raise capital, we’re keen to talk.

And I can’t tell you how much I’m anticipating being able to invite everyone to play.

thanks

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Cath can be reached via Twitter at @cathstyles, and I’m at @hipbonegamer. The Sembl site is at Sembl.net.

Next up: what Sembl has to offer the IC.

Of ID cards and innermost mysteries

Thursday, November 29th, 2012

[ by Charles Cameron — just another angle on personal identity and ID, nudged on by two news pieces I saw today, and written to set the thought juices flowing ]
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Life’s four deep questions are often listed thus: Who am I? Where did I come from? Why am I here? and Where will I go? We humans can spend a lifetime in search of the answers, and Paul Gauguin made three of them them the title of what some consider his greatest painting:

Paul Gauguin: D'où je viens, qui je suis, où je vais?

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These are deeply personal questions — and now governments and bureaucracies everywhere would like to know the answers to them, too:

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The poet Hopkins, in his tightly compressed way, teaches us that we are not our driving licenses, we are not files in a desk drawer or on a computer, we are not our photos, we are not numbers, we are not even our names, we are… that which is most natural to us, that which is most essential about us, what you might call our “true natures”:

Each mortal thing does one thing and the same:
Deals out that being indoors each one dwells;
Selves — goes itself; myself it speaks and spells,
Crying Whát I do is me: for that I came.

We selve, we go ourselves — most precisely, we deal out that being which dwells within us.

And to learn what that being is, that mystery which most richly propels us, is our life task.

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In our desire to identify, classify, count and track everybody and everything, our governments and bureaucracies keep losing track (!) of the simple fact that a person’s person is that person’s innermost mystery.

A Meditation In Time Of War: “precision”

Wednesday, November 21st, 2012

[ by Charles Cameron — comparing two species of precision and imprecision found in time of war, one which the camera can record, one which the heart must wait to learn — let us pray the cease-fire holds ]
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The key phrases here are “the mosque remained undamaged by the precision strike” and “how many Palestinians were killed and who exactly they were a tough one to answer with precision” — both of which are addressing issues of precision in the course of war.

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What interests me here is the notion of two kinds of precision — each of them significant, but in different ways.

The IDF wants to publicize the precision with which it takes down its targets, and showing that

the mosque remained undamaged by the precision strike

is clearly preferable to admitting that

Among the Palestinians killed in Gaza this week are the 12 members of the Daloo and Manzar families, including four small children, who died when an Israel Air Force pilot bombed their home by mistake, according to the IDF.

War is not yet perfected.

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But what of the other type of precision?

After a certain point, numbers simply numb the mind. Eighty-seven died, or ninety-six? When I, several thousand miles distant, read a statistic of this kind, the lack of precision I can tolerate is somewhere in the region of “plus or minus twenty percent”. Thus fifty deaths would differ in my mind from a hundred, but not by much, not by as much as a human life — of which the Talmud, in Sanhedrin 37a, says: —

Whosoever preserves a single soul of Israel, Scripture ascribes to him as if he had preserved a complete world

as is confirmed in Qur’an 5.32:

Therefore We prescribed for the Children of Israel that whoso slays a soul not to retaliate for a soul slain, nor for corruption done in the land, shall be as if he had slain mankind altogether; and whoso gives life to a soul, shall be as if he ha given life to mankind altogether. Our Messengers have already come to them with the clear signs; then many of them thereafter commit excesses in the earth.

Forty-seven killed, fifty-three killed — who notices the difference?

Six “complete worlds”, six times “mankind altogether” lies within the “margin of error” I find it hard to notice.

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That, in a nutshell, is why I’m a strong Qualit advocate against the pervasive Quantification of modern life.

The eye of the camera may record how precise a given strike was, or conversely show the collateral damage — but it is the eye of the heart which must wait in an agony of suspended grief to know who, what uncle or niece, perhaps at a Sbarro pizzeria two blocks away, may have died.

Playing a double game

Monday, November 19th, 2012

[ by Charles Cameron — a chess variant exploring the twinned human drives for competition and collaboration ]
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I posted a neat piece of math the other day, showing how dogs might respond to conditions of combined fear and rage in terms of a catastrophe theory diagram, and Larry Dunbar pointed out in a comment that humans might respond differently in equivalent circumstances depending on whether they had a strategy going into the situation or not…


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The idea that humans can have an override on such instinctive drives as fear and rage is obviously an important one, and Larry’s comment reminded me of a post I’ve been meaning to make about another “dualism” we humans are subject to…

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Humans are not IBM machines: they have dual drives, responding to a greater or lesser extent at all times to competitive and collaborative motivations.

I was attempting to capture something of that essential dualism in the simplest possible game format when I devised my story-telling chess variant for Ruth Catlow‘s Rethinking Wargames blog:

My own chess variant, which would require two fairly accomplished story-tellers of roughly equal chess strength to play it, is one in which the game is played as in any chess game, following the usual rules, with the added proviso that at each move, the player should write a fictionalized account of the move, such that the combined narratives of the two players taken together in sequence of moves constitutes a story for publication.

The point is that each player then has two motives in making each move — a chess-winning-motive, and a storytelling-collaborative-motive — and the way they play will thus reflect something that parallels human motivation, with its characteristic mix of survival drive and quest for selfactualization / spirituality.

I’m neither a decent chess-player not a decent writer of fiction, but I believe I’m a first rate conceptual game designer, and that this game concept captures something essential about the human condition in simple form. I offer it as a thought-experiment with “live” game potential.

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One last thought:

I suspect that this game is in effect a game for exploring the intersection of zero-sum with non-zero-sum games, so playing with the interactions of collaboration and competition should also offer us insight into the interactions of quality and quantity.

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For more on Ruth Catlow’s work, see her book Artists Re: thinking Games.

A Qualit’s tribute to Quants

Saturday, November 10th, 2012

[ by Charles Cameron — now the election dust has settled, let’s hear it for Nate Silver, Megyn Kelly, Zeynep Tufekci and xkcd ]
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I’m about as Qualit as you can get on the Qualit vs Quant side of things, and if I had a bête grise, it might well be statistics. Why? As Albert Einstein once said, or is said to have said:

Not everything that counts can be counted, and not everything that can be counted counts

Look, it’s even on his blackboard:

But look: votes can be counted, and what can be counted is Quant territory. So here’s a little hommage from a Qualit to a Quant — Nate Silver, in this case — with a bow to Megyn Kelly for calling out Karl Rove like that (upper panel, above), and a tip of the hat to xkcd (lower panel) for the usual spot-on commentary from his “webcomic of romance, sarcasm, math, and language”.

Quality work, Quants!

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Ah — but then, what should we do with Colbert‘s comment?

Math has a liberal bias

Joking aside, one reading I’d add to Zen‘s post-election list would be Zeynep Tufekci‘s In Defense of Nate Silver, Election Pollsters, and Statistical Predictions.


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