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On the felicities of graph-based game-board design: thirteen

Friday, December 21st, 2018

[ by Charles Cameron — the Trinity and National Security, Game Boards and Mathematics, Japanese wave patterns, Maestro Harding on the interconnectedness of “all branches of human knowledge and curiosity, not just music” — plus Blues Clues at the tail end ]
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Not only have the last couple of days been riotous in Washington, with more news to track than I have eyes to see, but today, still reeling under the weight of Mattis‘ resignation, McConnell‘s statement in support and other matters, I found myself with a richesse of board-game and graph-related delights.

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Trinitarian NatSec:

Followers of this searies will be familiar with the Trinitarian diagram juxtaposed here with its equivalents from classical Kabballah and Oronce Fine:

That little triptych is from my religion and games avenues of interest, but of course I’m also interested in matters of national security, as befits Zenpundit, the strategy & creativity blog. You can imagine my surprise and delight, then, in coming across a natsec version of the trinity diagram, in a tweet from Jon Askonas.

Here’s my comparison:

My own attention was first drawn to the Trinitarian diagram as a result of reading Margaret Masterman‘s brilliant cross-disciplinary work, “Theism as a Scientific Hypothesis”, which ran in four parts in a somewhat obscure and difficult to find journal, Theoria to Theory, Vol 1, 1-4, 1966-67.

See:

  • Margaret Masterman, George Boole and the Holy Trinity
  • Margaret Masterman’s “Theism as a Scientific Hypothesis”
  • **

    Game Boards and Mathematics:

    I could hardly fail to be intrigued by Calli Wright‘s piece titled The Big List of Board Games that Inspire Mathematical Thinking, eh? And look, the first game they show is a graph-based board game, Achi:

    Dara also looks somewhat relevant.

    **

    Japanese wave designs:

    Again, those familiar with my games will know of my juxtaposition of Von Kármán with Van Gogh as a DoubleQuote — but let me quote from an earlier post, Sunday’s second surprise — the Van Gogh DoubleQuote:

    Here’s the Von Kármán / Van Gogh DQ, which I value in light of Hermann Hesse‘s Glass Bead Game as a clear bridge between one of the crucial dualities of recent centuries — the needless and fruitless schism between the arts and sciences, which has given rise not only the rantings of Christopher Hitchens and his less elegant disciple Bill Maher, but to such other matters as the Papal condemnation and “forgiveness” 359 years later of Galileo Galilei, Charles Babbage‘s Ninth Bridgewater Treatise, Andrew White‘s A History of the Warfare of Science With Theology in ChristendomW, and CP Snow‘s The Two Cultures:

    karman gogh

    And finally, here’s an ugraded version of the other DQ of mine that seeks to bridge the arts and sciences — featuring Hokusai‘s celebrated woodblock print, The Great Wave off Kanagawa (upper panel, below) and Jakob aka nikozy92‘s fractal wave, which I’ve flipped horizontally to make its parallel with the Hokusai clearer (lower panel) — Jakob‘s is a much improved version of a fractal wave compared with the one I’d been using until today:

    SPEC-DQ-Hokusai-fractal v 2.0 minikozy92

    That brings me to the Met’s marvelous offering, to which J Scott Shipman graciously pointed me:

    Here’s where you get the collection:

  • You Can Now Download a Collection of Ancient Japanese Wave Illustrations for Free
  • Rich pickings!

    **

    Maestro Harding and the Glass Bead Game:

    Finally, I’ve been delighted today to run across a couple of vdeos of my nephew, Maestro Daniel Harding, conducting the Swedish Radio Symphony Orchestra some years back in programs exploring the interplay of mathematics and other disciplines and music:

    and:

    Daniel is not working the graph-based angle that my games explore, but his thinking here is pleasantly congruous with my own. His work with the SRSO has, he says in the first video here, “to do with all branches of human knowledge and curiosity, not just music — because everything is connected”.

    You can’t get much closer in spirit to Hesse‘s Glass Bead Game than that!

    **

    Earlier in this series:

  • On the felicities of graph-based game-board design: preliminaries
  • On the felicities of graph-based game-board design: two dazzlers
  • On the felicities of graph-based game-board design: three
  • On the felicities of graph-based game-board design: four
  • On the felicities of graph-based game-board design: five
  • On the felicities of graph-based game-board design: six
  • On the felicities of graph-based game-board design: seven
  • On the felicities of graph-based game-board design: eight
  • On the felicities of graph-based game-board design: nine
  • On the felicities of graph-based game-board design: ten
  • On the felicities of graph-based game-board design: eleven
  • On the felicities of graph-based game-board design: twelve
  • **

    BTW:

    NatSec, yes, and a DoubleQUote. Too good to miss. Thanks again to John Askonas..

    Jessica Dawson on Relationships with God and Community as Critical Nodes in Center of Gravity Analysis

    Friday, April 13th, 2018

    [ by Charles Cameron — An important article, meaning one with which I largely, emphatically agree ]
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    Let me repeat: Jessica Dawson‘s piece for Strategy Bridge is an important article, meaning one with which I largely, emphatically agree — a must-read.

    **

    Prof Dawson writes:

    There is a blind spot in U.S. joint doctrine that continually hinders operational planning and strategy development. This blind spot is a failure to account for critical relationships with a person’s conception of god and their community, and how these relationships impact the operational environment.

    Let’s just say I was a contributing edtor at Lapido Media until its demise, writing to clue journos in to the religious significance of current events:

  • Lapido, Venerating Putin: Is Russia’s President the second Prince Vlad?
  • Lapido, ANALYSIS When laïcité destroys egalité and fraternité
  • Lapido is essentially countering the same blind spot at the level of journos, and hence the public conversation.

    **

    I haven’t focused on the relationship with community, but I have written frequently on what von Clausewitz would call “morale” in contrast with men and materiel. Prof Dawson addresses this issue:

    Understanding religion and society’s role in enabling a society’s use of military force is inherently more difficult than counting the number of weapons systems an enemy has at its disposal. That said, ignoring the people aspect of Clausewitz’s trinity results in an incomplete analysis.

    Indeed, I’ve quoted von Clausewitz on the topic:

    Essentially, war is fighting, for fighting is the only effective principle in the manifold activities designated as war. Fighting, in turn, is a trial of moral and physical forces through the medium of the latter. Naturally moral strength must not be excluded, for psychological forces exert a decisive in?uence on the elements involved in war.

    and:

    One might say that the physical seem little more than the wooden hilt, while the moral factors are the precious metal, the real weapons, the finely honed blade.

    **

    And Prof Dawson is interested in “critical nodes” and the mapping of relationships, vide her title:

    Relationships with God and Community as Critical Nodes in Center of Gravity Analysis

    :

    This too is an area I am interested in, as evidenced by my borrowing one of my friend JM Berger‘s detailed maps in my post Quant and qualit in regards to “al wala’ wal bara’”:

    That’s from JM’s ICCT paper, Countering Islamic State Messaging Through “Linkage-Based” Analysis

    Indeed, my HipBone Games are played on graphs as boards, with conceptual moves at their nodes and connections along their edges, see my series On the felicities of graph-based game-board design: twelve &c.

    **

    My specific focus, games aside, has been on notions of apocalypse as expectation, excitation, and exultation — in my view, the ultimate in what Tillich would call “ultimate concerns”.

    As an Associate and sometime Principal Researcher with the late Center for Millennial Studies at Boston University, I have enjoyed years of friendship and collaboration with Richard Landes, Stephen O’Leary and other scholars, and contribuuted to the 2015 Boston conference, #GenerationCaliphate: Apocalyptic Hopes, Millennial Dreams and Global Jihad

    **

    I could quote considerably more from Jessica Dawson’s piece, but having indicated some of the ways in which her and my own interests run in parallel, and why that causes me to offer her high praise, I’d like quickly to turn to two areas in which my own specialty in religious studies — new religious movements and apocalyptic — left me wishing for more, or to put it more exactly, for more recent references in her treatment of religious aspects.

    Dr Dawson writes of ISIS’ men’s attitudes to their wives disposing of their husbands’ slaves:

    This has little to do with the actual teachings of Islam

    She also characterizes their actions thus:

    They are granted authority and thus power over the people around them through the moral force of pseudo religious declarations.

    Some ISIS fighters are no doubt more influenced by mundane considerations and some by religious — but there’s little doubt that those religious considerations are anything but “pseudo religious”. Will McCants‘ book, The ISIS Apocalypse: The History, Strategy, and Doomsday Vision of the Islamic Stat traces the history of ISIS’ theology from hadith locating the apocalypse in Dabiq through al-Zarqawi and al-Baghdadi to the loss of much of the group’s territory and the expansion of its reach via recruitment of individuals and cells in the west.. leaving little doubt of the “alternate legitimacy” of the group’s theological claims. Graeme Wood‘s Atlantic article, to which Prof Dawson refers us, is excellent but way shorter and necessarily less detailed.

    On the Christian front, similarly, eschatology has a role to play, as Prof Dawson recognizes — but instead of referencing a 2005 piece, American Rapture, about the Left Behind series, she might have brought us up to datw with one or both of two excellent religious studies articles:

  • Julie Ingersoll, Why Trump’s evangelical supporters welcome his move on Jerusalem
  • Diana Butler Bass, For many evangelicals, Jerusalem is about prophecy, not politics
  • As their parallel titles suggest, Trump’s decision to move the US Embassy in Israel to Jerusalem — which received a fair amount of press at the time that may have mentioned such a move would please his evangelical base, but didn’t explore the theology behind such support in any detail — has profound eschatpological implications.

    Julie Ingersoll’s book, Building God’s Kingdom: Inside the World of Christian Reconstruction, is excellent in its focus on the “other side” of the ceontemporary evangelical right, ie Dominionism, whose founding father, RJ Rushdoony was a post-millennialist in contrast to La Haye and the Left Behind books — his followers expect the return of Christ after a thousand year reign of Christian principles, not next week, next month or in the next decade or so.

    Sadly, the Dominionist and Dispensationalist (post-millennialist and pre-millennialist) strands in the contemporary Christian right have mixed and mingled, so that it is hard to keep track of who believed in which — or what!

    **

    All the more reason to be grateful for Prof Dawson’s emphasis on the importance of religious knowledge in strategy and policy circles.

    Let doctrine (theological) meet and inform doctrine (military)!

    On the felicities of graph-based game-board design: twelve

    Friday, March 23rd, 2018

    [ by Charles Cameron — Cambridge Analytica and Guardian logos, HipBone Game boards ]
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    A while back, I posted a series of pieces about the felicities of graph-based game-board design. This piece picks up from that series, with a bit of a refresher, and a pointer to the Cambridge Analytica logo.

    First, the question arises of what graphs are. A graph, from a mathematical point of view, consists of nodes and edges: nodes are, in this diagram, the red circles, and edges are the lines connecting them:

    We know a great deal about the mathematics of graphs, but they underlya vasst repertoire of modern systems, including — for an extreme. complex instance — the design of washing machines:

    **

    Back at least to medieval times, graphs can be found with concepts assigned to their nodes and the reasons connecting those conceptts assigned to their edges. These thre show one Jewish (Kabbalistic) conceptual graph, one graph of the four elements and their relaations, and a Christian ttrinitarian graph:

    I have usedsc similar conceptual graphs as the boards of my HipBone Games. SHown herear ethree of my boards, together with a spiffy board by my friend and colleagues Cath Styles for her Sembl games:

    **

    All the above, to show you why all usees of graphs are potentially of interest to me, and why I am particularly interested in the Cambridge Analytica logo (left, below), which offers a graph in the shape of the human brain, and the logo the Guardian devised (right, below), to give visual continuity to their articles about Cambridge Analytica;

    I think you can see how the Guardian logo would make a fine HipBone game board for teen Agatha Christie -type games.

    **

    Hey, on complexity — which graphs and diagrams are better at than “linear” verbal explanations — there’s this — not a graph! — from another post of mine — wow!:


    Shaping strategy — Constant turbulence and disruption

    **

    Earlier in this series:

  • On the felicities of graph-based game-board design: preliminaries
  • On the felicities of graph-based game-board design: two dazzlers
  • On the felicities of graph-based game-board design: three
  • On the felicities of graph-based game-board design: four
  • On the felicities of graph-based game-board design: five
  • On the felicities of graph-based game-board design: six
  • On the felicities of graph-based game-board design: seven
  • On the felicities of graph-based game-board design: eight
  • On the felicities of graph-based game-board design: nine
  • On the felicities of graph-based game-board design: ten
  • On the felicities of graph-based game-board design: eleven

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