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Of dualities, contradictions and the nonduality II

Tuesday, July 30th, 2013

[ by Charles Cameron — notes towards a pattern language of conflict and conflict resolution: bridging divides in Baghdad 2013, Netherlands 1888 and the Germanies 1961 ]
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I’ll be collecting examples of “dualities and the non-dual” here, because they give us a chance to consider the pattern that underlies “conflict and conflict resolution” and much else besides. This post picks up on an earlier post on the same topic: I’ll begin with three tweets that came across my bows this last week…

First, a vivid glimpse of sectarianism in today’s Iraq:

Second: sectarianism in the Netherlands, 1888:

And last, unexpected but charming, the divided Berlin of 1961:

It’s obvious once you think about it — thought we don’t always remember, such is the mind’s propensity to distinguish, divide, and argue from just one half of the whole — that human nature embraces both conflict and conflict resolution.

Glass Beads and Complexity

Monday, May 27th, 2013

[ by Charles Cameron — achieving something like closure on a post I started for Adam Elkus here, with a side dish along the way here ]
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It’s astonishing to me how closely complexity science is related to Hermann Hesse‘s Glass Bead Game.

Adam Elkus recently pointed those who follow him to Cosma Rohilla Shalizi, Methods and Techniques of Complex Systems Science: an Overview, and just a quick dip there gave me the graphic I’ve put at the head of this post, together with this quote about “patterns” as Shalizi understands that term:

I mean more or less what people in software engineering do: a pattern is a recurring theme in the analysis of many different systems, a cross-systemic regularity. For instance: bacterial chemotaxis can be thought of as a way of resolving the tension between the exploitation of known resources, and costly exploration for new, potentially more valuable, resources (Figure 1.2). This same tension is present in a vast range of adaptive systems. Whether the exploration-exploitation trade-off arises among artifcial agents, human decision-makers or colonial organisms, many of the issues are the same as in chemotaxis, and solutions and methods of investigation that apply in one case can profitably be tried in another. The pattern “trade-off between exploitation and exploration” thus serves to orient us to broad features of novel situations. There are many other such patterns in complex systems science: “stability through hierarchically structured interactions”, “positive feedback leading to highly skewed outcomes”, “local inhibition and long-rate activation create spatial patterns”, and so forth.

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Let’s start with patterns. The “people in software engineering” Shalizi mentions gleaned their use of the term “pattern” from the architect Christopher Alexander, author of the extraordinary, seminal book A Pattern Language, which in turn has hugely influenced computer science. Alexander distilled the essence of his thinking in his “Bead Game Conjecture”:

That it is possible to invent a unifying concept of structure within which all the various concepts of structure now current in different fields of art and science, can be seen from a single point of view. This conjecture is not new. In one form or another people have been wondering about it, as long as they have been wondering about structure itself; but in our world, confused and fragmented by specialisation, the conjecture takes on special significance. If our grasp of the world is to remain coherent, we need a bead game; and it is therefore vital for us to ask ourselves whether or not a bead game can be invented.

Manfred Eigen, Nobel laureate in Chemistry, called his book with Ruth Winkler-Oswatitsch Laws of the Game — and it deals with molecular biology, cellular automata, game theory, and games. But not just that — it is specifically written with Hesse’s concept in mind:

We hope to translate Hermann Hesse’s symbol of the glass bead game back into reality.

While we’re on about cellular automata, what about Stephen Wolfram? I don’t know that he talks about the Glass Bead Game himself, but at least three people talk about Wolfram’s book, A New Kind of Science, and/or his search engine, Wolfram Alpha as being strongly analogous to Hesse’s game — Jason Dyer, Graeme Philipson, and most recently, Mohammed AlQuraishi. Here’s a key para from Quraishi’s piece:

I think the Game is an intriguing concept, and I think it may one day be realized. In fact I think we are already on our way toward realizing it. In the simplest and most general sense, mathematics and programming languages allow us to formalize all knowledge. Contenders for the language of the Game already exist, at least in principle. But we are further along than that. Search engines like Wolfram Alpha have already begun the process of formalizing diverse pieces of knowledge, unifying them in a single medium, and providing the means to connect and reason about them. A repeated example in the book, the mapping of musical compositions to mathematical formulas or even historical events, is eminently doable within Wolfram Alpha. Much remains to be done of course, and there is no “game” yet that can be played across the vast sea of all human knowledge, but some enterprising individuals have already gotten started on creating it.

And then there’s John Holland, the “father of genetic algorithms”. Holland told an interviewer:

I’ve been working toward it all my life, this Das Glasperlenspiel. It was a very scholarly game, starting with an abacus, where people set up musical themes, then do variations on it, like a fugue. Then they’d expand it to where it could include other artistic forms, and eventually cultural symbols. It became a very sophisticated game for setting up themes, almost as a poet would, and building variations as a composer. It was a way of symbolizing music and of building broad insights into the world.

If I could get at all close to producing something like the glass bead game I can’t think of anything that would delight me more.

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I’ve been working on a playable variant on the Glass Bead Game too, for twenty years quite consciously, and more if you count subterranean stirrings. And I don’t think glass beads, or stones, or chess or go pieces, or beads on an abacus, or strings of ones and zeros, or cells in an agent-based model for that matter, are the way to go. Which is not to say those approaches shouldn’t be tried, or don’t have remarkable things to teach us. I just don’t believe they give us quite what Hesse envisioned:

a direct route into the interior of the cosmic mystery, where in the alternation between inhaling and exhaling, between heaven and earth, between Yin and Yang, holiness is forever being created.

I think what’s important in Hesse’s game is that concepts that humans can grasp should reveal their stunning interrelations to heart and mind. And for that reason, the “moves” in my games [Hipbone, and more recently Sembl] consist of concepts — musical, verbal, visual, mathematical — and the links, the analogies, the “semblances” between them.

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And thus the game is a search for analogies.

The human mind must inevitably perform what Shalizi calls the “trade-off between exploitation and exploration”. Some thoughts are proximate to others, they can be developed without any special insight by regular “linear” thinking. We do this every day, every minute — but it is not particularly revelatory. It doesn’t solve thorny problems, much less create beauty. There is another mode of thinking, however, that leaps between thoughts that are not so “close” but are nevertheless deeply related. To leap the apparent distance between such deeply related thoughts, we deploy analogy and creative thinking, and that is where the aha! of revelation occurs.

So I would suggest there is a close analogy here with the point Shalizi is making with the diagram atop this post. The human mind, to slightly paraphrase Shalizi’s caption, will “exploit the currently-available patch of food” for thought by linear, inside-the-patch thinking, but at full stretch it will also “explore, in hopes of ?nding richer patches elsewhere” — the “elsewhere” being attained precisely by “creative leaps” — by seeing semblances, patterns, analogies.

And to return to my earlier post, Thinking outside the cocoon, of which this post is a continuation, and perhaps the completion….

Shalizi’s “random walk” is thus also the archangel’s “zig-zag wantonness” in that great poem, Tom O’Roughley — when William Butler Yeats asks, “how but in zig-zag wantonness / could trumpeter Michael be so brave?” and writes, “wisdom is a butterfly / and not a gloomy bird of prey”…

GMTA: Temple Grandin

Friday, May 24th, 2013

[ by Charles Cameron — here’s today’s windfall apple from the tree of creative delight ]
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On March 31st, 2012 (or very likely the evening of the day before, because the clock this blog runs on is always way ahead of me) I posted a graphic here:

The upper image illustrates Theodore von Kármán‘s mathematics of turbulent flow, the lower image Vincent van Gogh‘s view of the night sky, and I juxtaposed them using my “DoubleQuotes” format to illustrate the underlying unity of the arts and sciences, and the breathtaking beauty and insight we can derive when we recognize a “semblance” — a rich commonality that transcends our usual division of concepts into separate and un-mutually-communicative “disciplines” and “silos”.

Apparently, this kind of cognition — the basis of every DoubleQuote, and of every move in one of the Hipbone / Sembl games — has now been termed “pattern thinking”.

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According to Amazon, Temple Grandin and Richard Panek‘s book The Autistic Brain: Thinking Across the Spectrum was released April 30, 2013 although books are often available a couple of weeks ahead of release date, and galleys and proofs earlier still).

I read about it for the first time today, in Grandin & Panek’s piece, How an Entirely New, Autistic Way of Thinking Powers Silicon Valley in Wired. That article begins with a pull-quote from Grandin’s book:

I’ve given a great deal of thought to the topic of different ways of thinking. In fact, my pursuit of this topic has led me to propose a new category of thinker in addition to the traditional visual and verbal: pattern thinkers.

Obviously, that’s something i’d want to find out more about, so I read on into the article, expecting good things. Imagine my surprise when I read this paragraph, though:

Vincent van Gogh’s later paintings had all sorts of swirling, churning patterns in the sky — clouds and stars that he painted as if they were whirlpools of air and light. And, it turns out, that’s what they were! In 2006, physicists compared van Gogh’s patterns of turbulence with the mathematical formula for turbulence in liquids. The paintings date to the 1880s. The mathematical formula dates to the 1930s. Yet van Gogh’s turbulence in the sky provided an almost identical match for turbulence in liquid.

Boom!

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Okay, I just received my review copy of Hofstadter and Sander, Surfaces and Essences: Analogy as the Fuel and Fire of Thinking — I guess I’ll have to review Grandin and Panke here, too.

Describing Ahmed al-Jabari, with a side of traffic patterns

Tuesday, November 20th, 2012

[ by Charles Cameron — this began with two quotes about the killing of Ahmed al-Jabari and ended up reminding me of traffic flows ]
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So very much depends on nuance, doesn’t it? There are, after all, one-way streets and two-way streets:

Surely there’s more nuance in describing al-Jabari as “the man responsible both for the abduction of the Israeli soldier Gilad Shalit and his release a year ago” than as “directly responsible for the deaths of many Israelis and for the abduction of the soldier Gilad Shalit”.

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Does that mean that abducting Gilad Shalit and releasing Gilad Shalit cancel each other out?

In my opinion, not.

But if in this case, (x) plus (-x) does not equal 0, it’s because that “plus” doesn’t represent an addition, it represents an incarceration — one in which Shalit himself was “cared for” under Jabari’s instructions, according to Gershon Baskin in his own NYT piece, Israel’s Shortsighted Assassination

No, Mr. Jabari was not a man of peace; he didn’t believe in peace with Israel and refused to have any direct contact with Israeli leaders and even nonofficials like me. My indirect dealings with Mr. Jabari were handled through my Hamas counterpart, Ghazi Hamad, the deputy foreign minister of Hamas, who had received Mr. Jabari’s authorization to deal directly with me. Since Mr. Jabari took over the military wing of Hamas, the only Israeli who spoke with him directly was Mr. Shalit, who was escorted out of Gaza by Mr. Jabari himself. (It is important to recall that Mr. Jabari not only abducted Mr. Shalit, but he also kept him alive and ensured that he was cared for during his captivity.)

Cared for, maybe — but still incarcerated.

In street terms, there are times when a multi-lane two-way street gets divided so that perhaps three lanes go one way and only one the other — when, in moral terms, there’s no moral equivalency, but still some truth, some justice on both sides. That’s the sort of situation that calls for even more nuance… some of which, to my mind, Baskin provides with what is essentially a “no, but” formulation — no, Jabari was not a man of peace, but, it is important to recall…

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Look, I think the ability to envision flow patterns is one of the keys to understanding complicated and complex situations — and graphics does a better job of it than linear thinking. Contraflow lane reversal is an interesting example:

Credit: Matthew Hausknecht et al., Dynamic Lane Reversal in Traffic Management

Neither General Gordon nor the Mahdi lived to see this one:

The White Nile Bridge connecting Khartoum, Sudan and Omdurman, with 4 lanes total. Traffic is generally directed equally, 2 lanes to Khartoum and to lanes from except in the morning, where it’s 3 lanes towards Khartoum, and in the evening, 3 lanes towards Omdurman.

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Of course, you don’t want your efforts to make an unexpected Dynamic Lane Reversal and blow back on you.

Credit: Blowback contraflow by Charles Cameron, h/t Matthew Hausknecht et al

But that at least seemed to be James Zogby‘s concern, when he wrote:

One can only wonder whether when the Israelis made the decision to assassinate Ahmed al Jabari they were foolish enough to assume that their attack would be the end of it. Having been down this same road before, where assassinations only led to escalation and then full-scale hostilities, one might have hoped that someone in the Israeli high command would have recalled 2008 or 2006 (and so many other tragic, bloody episodes in the past) and cautioned that “no good will come of this.” When I heard an Israeli Ambassador tonight saying that “we must finish them off, so we can sit with moderates and talk peace,” it became all too clear that no lesson had been learned.

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I sometimes wonder whether maybe outcomes are above the human pay grade.

The best war game is a library of windows

Tuesday, July 3rd, 2012

[ by Charles Cameron — Escher, Borges, simulating the future, wargames, A Pattern Language, Sembl ]
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MC Escher, Relativity

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Ridiculous phrase, a library of windows. Unless you think, as I do, of books as windows onto different worlds, in which case it makes a whole lot of sense, and a decent library has more windows onto more profoundly different worlds than any physical room — and here we are getting into the territory of Jorge Luis Borges (links to Library of Babel) and Maurits Escher (image above).

And let me just state for the record that Godel Escher Bach could just as well have been Escher Carroll Borges, and that a comparison between the logics of Escher and Borges is one of the desiderata of our times.

That’s a Sembl move.

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Let’s expand the concept of window to include the sort of inter-worldview glimpse that Haaretz describes today here:

Last week, in a small beit midrash (study hall) named after Rabbi Meir Kahane in Jerusalem’s Shmuel Hanavi neighborhood, an emergency meeting was convened to discuss instigating freedom of religion and worship on the Temple Mount. It was a closed meeting attended by representatives of the Temple Institute, HaTenu’ah LeChinun HaMikdash (the Movement to Rebuild the Holy Temple) and the Temple Mount Faithful, as well as two representatives of Women for the Mikdash, and others. The activists met to try to understand how they could overcome the authorities, who they believe are plotting against them, and return to the Temple Mount. At this meeting, Haaretz was offered a rare behind-the-scenes glimpse of the most ardent activists in the battle to Judaize the Temple Mount.

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Here’s the meat of the post, as yet uncooked. Back in 2005, but brought to my attention today by Rex Brynen at Paxsims, is this piece from Strategy Page:

After eight years of effort, and spending over $300 million, the U.S. Army has officially received its new wargame (WARSIM) for training battalion, brigade, division, and as big as you want to get, commanders, and their staffs. Now even the most elaborate commercial wargame would not get $300 million for development, and eight years to create the system. But wargames for professional soldiers have different requirements, and a troublesome Department of Defense bureaucracy to deal with. First, the requirements. Commercial wargames shield the player from all the boring stuff (support functions, especially logistics.) But professional wargames must deal with these support activities, because in a real war, these are the things commanders spend most of their time tending too. …

WARSIM covers a lot of complex activities that a commander must deal with to achieve battlefield success. Besides logistics, there’s intelligence. Trying to figure out what the enemy is up to is, next to logistics, the commanders most time consuming chore.

— which in turn was referenced by Michael Peck writing in a Kotaku piece today titled Why It’s So Hard to Make a Game Out of the 21st Century:

Let’s build a game. Let’s make it a strategy game. We will realistically simulate global politics in the 2030s. Perhaps a sort of Civ or Supreme Ruler 2020-type system.

Where shall we start? How about something easy, like choosing the nations in the game? It’s simple enough to consult an atlas. We’ll start with Britain…but wait! Scotland is on the brink of declaring independence from the United Kingdom. Should Britain be a single power, or should England and Scotland be depicted as a separate nation? What about Belgium splitting into Flemish and Walloon states? And these are old, established European nations. How will states like Syria and Nigeria look in two decades? It was only a bit over 20 years ago that the Soviet Union appeared to be a unshakeable superpower that controlled Eastern Europe and Central Asia.

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Let’s cook that meat, let’s make a meal of it.

Peck’s piece goes into many other ways in which predictive gaming isn’t terribly productive.

But it left me asking the question, what would I do with a game-sized budget, if my aim was to push military and intelligence towards greater insight.

And my answer would be to embed information in walls. In corridors…

To build windows at sparse and irregular intervals into the internal corridors that connect any given office in the Pentagon or three-letter agency — or my local preference (hush, I know it’s the Glorious Fourth tomorrow) MI-5 and -6 — through which analysts and decision makers can glimpse snippets of information.

Which can then fall into the deep well of memory.

It is deep within that well of half-forgotten knowledge, ST Coleridge tells us, that the “hooks-and-eyes of memory” link one thought with another to build a creative third.

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A wall, then. I would build a wall embedded with facts and fancies, maps and illustrations, graphs and stats, film clips and news clips, anecdotes and quotes — even, perhaps, tiny alcoves here and there with books free for the taking, music CDs, DVDs of movies, old, new, celebrated, strange…

And I would be constantly shifting and rearranging the “views” from my windows, so that what was seen yesterday would not be what would be seen tomorrow — yet with a powerful index of words, topics, themes, memes, image contents, names of actors, newscasters, authors and so forth, so that what was once seem and dimly recalled could be recaptured.

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The concept here is pretty much the exact opposite of having a huge black poster proclaiming Creativity Matters!

Don’t get me wrong, creativity does matter (get that poster and others here), but it “works in mysterious ways its wonders to perform” — and the way to entice it is to see things out of the corner of the eye…

The windows I’m looking for, therefore, offer glimpses you wouldn’t necessarily notice if you were deep in thought or conversation, and conversely, wouldn’t see twice and grow so familiarized to that they’d become irrelevant by repetition. They’d be glimpsed in passing, their esthetic would be that of Christopher Alexander’s Zen View, pattern 134 in his brilliant work — the closest we have to a Western I ChingPattern Language:

The idea, then, is to seed the memory with half-conscious concepts, patterns, facts and images, carefully selected and randomly presented — so that those hooks and eyes have the maximum chance of connecting some scrap of curious information with a pressing problem.

Which is how creativity tends to work.

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That way each corridor becomes a game-board — but it is in the analyst’s focused mind that the game is played and won.

What you’d get, in effect, would be community-wide, ongoing free-form gameplay in complete alignment with the web-based game we’re currently developing at Sembl. Games of this genre will also have powerful application in conflict resolution.

And peace.


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