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The Said Symphony: Board and Gameplay

Thursday, June 16th, 2011

[ by Charles Cameron – extended analytic game on Israeli-Palestinian conflict — see Said Symphony: Intro ]
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All the games of the HipBone family use the juxtaposition of ideas on a game-board to develop a web of associations that is larger and more complexly interwoven than the same ideas gathered in a simple list, didactic argument or sequence.
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The Said Symphony board:

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The simplest of these games uses the DoubleQuotes format, with which regular Zenpundit readers will already be familiar (i, ii, iii, iv). More complex games have been played on the Dart and WaterBird boards among others, some light-hearted (Movie Trivia Game), some quite serious (What Sacred Games?).

For quite a while now, I have wanted to play a solo game — something more epic in scale than a two-move DoubleQuote or even a ten-move game on the WaterBird board – that “scored” the symphony that Edward Said intuited, as mentioned in my previous post.
Not so long ago, I found the perfect board…

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Board credit: Claudio Rocchini
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The HipBone gameplay

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Here’s how the gameplay works.

Slowly, I am going to “place” one quote (or image) after another on that board.

Each of these quotes or images (or equations, or sound-clips, or even blanks / silences) will be assigned a “position” (circle) on the board, a name or “move title“, some “move content” that features the quote or image and enough associated content to explain it, a series of “links claimed” in which I build bridges to directly adjacent moves already in play, and on occasion a “comment” which will allow me to weave in an overview of how the game is going, some footnotes, whatever seems helpful.

A board position, move title, move content, links claimed and comment, taken together, will comprise a single “move” on the board.

I hope to cover a wide range of issues here, political and religious, riparian and agrarian, Judaic and Christian and Muslim, secular and sacred, local, regional and international, disputed and agreed, in parallel and orthogonal and in opposition, violent and peaceable, ancient and modern and futuristic, social and individual… thesis and antithesis and synthesis, you get the drift.

Let me be clear: wherever the board shows two circles (‘board positions”) directly linked by a line, the ideas (“moves”) assigned to those two circles should have some form of linkage – associative, analogical, metaphorical, metonymic, causal, illustrative, oppositional, paradoxical, biographical, bibliographic… and so forth.

Putting that another way, I shall try to place my moves in such a way that moves joined by lines between them will indeed provoke thought and insight — about the facts on the ground, the myths in the air, the dreams and hopes and dashed hopes, the people…

So that the whole sorry, glorious story will hover behind the board, with pinpoint quotes and details shining through the moves on the board like constellations in the night sky.

Thus it is not the ideas themselves but their relationships – their duels and duets – which form the fabric of this work of architecture, the counterpoint of its music.
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Playing and following along:

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I shall play my moves first, one at a time, in the forums my friend Howard Rheingold, web pioneer and author of Smart Mobs, has set up for graduates of his online classes. I may at times make two or three moves there in a day — or wait a week and ponder what my next move should be.

But I don’t want to clutter up ZP every time I made a move, so I shall wait and gather them, and post here on Zenpundit when I have a suitable cluster to offer.

It was Howard‘s gracious invitation for me to introduce my games to his alumni that first nudged me off my perch and got me started playing this game that I have been thinking about for some years now –and Zenpundit is my home on the open web – so this double presentation is natural.

You are most welcome to follow along, comment and kibitz – but let me make two things clear from the outset:

The fact that I “play” a particular person, image, work of art or headline in no way means that I endorse that person or point of view – any more than a novelist or historian quoting Hitler, Churchill, or Stalin necessarily endorses the swastika, Union Jack or hammer and sickle:

Quotation does not imply endorsement or disparagement.

And the fact that I juxtapose two situations, events, anecdotes, quotes, processes or persons in no way means that I equate them – any more than a juxtaposition between the soccer game that kicked off the Football War (El Salvador and Honduras, 1969) and the Fischer-Spassky match that was a minute but focused skirmish in the Cold War (USA vs USSR, 1972) implies that soccer is or somehow equals chess — or is its exact opposite — or provides or implies a moral equivalence between America and Russia:

Linkage does not imply equivalency, moral or otherwise.

There will be symmetries, there will be asymmetries, as you’ll see — and indeed it may well prove that the discrepancies, oppositions and imbalances between two adjacent moves will be as fruitful as any parallelisms.

What I would suggest is that every move, like it or loathe it, should be heard.
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And briefly, the HipBone Games:

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The project builds on my previous development of the HipBone family of games, which began as an attempt to make a playable variant of the Glass Bead Game described in Hermann Hesse‘s Nobel winning novel, Magister Ludi.

I recently posted an introductory account of the games on Bryan Alexander‘s New Digital Storytelling blog; game boards are available for download at HipBoards; and the basic games rules and invitation to play are still up at my now ancient HipBone Games website.

I’m happy to take questions in the comments section.
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Next up:

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In my next post, I’ll play the opening moves

2011, meet 1997 (and 1995, and 1943…)

Wednesday, May 25th, 2011

[ by Charles Cameron — creativity, IARPA, HipBone Games, h/t Hermann Hesse ]

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Funny thing, that.

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In 1997, Derek Robinson wrote a short piece about my HipBone Games, indicating what they were good for. Read it – then read the IARPA solicitation that just came out.

My approach is to lure people into discovering analogies, metaphors, parallels and oppositions by playing a game which elicits them as game moves — a live process, and one that cuts to the very heart of creativity — IARPA wants an automated version, which will be clunky by comparison. And as Derek points out in his piece — pointed out, that is to say, fourteen years ago, quoting an even earlier (1995) comment from Douglas Hofstadter:

If, instead of using the real world, one carefully creates a simpler, artificial world in which to study the high-level processes of perception, the problems become more tractable.

That’s what my games are — “a simpler, artificial world in which to study the high-level processes of perception” — specifically, “of analogy, metaphor, resemblance, the making and taking of meaning”.

I’ve been working on this stuff for at least fifteen years… inspired by a book Hermann Hesse published in 1943.

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And oh yes, there’s a “future of search engines” hiding in there, too.

Towards a Pattern Language for CT? III

Tuesday, May 17th, 2011

[ by Charles Cameron — all middle and no end ]

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And while I’m at it, I might as well post one of the very first DoubleQuotes I put together when I was first experimenting with the format, sometime between October 2003 and June 2004

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I thought then, and I think now, that a walkway lined with dozens of little plaques presenting odd snippets of fact like either one of those would be a marvelous device for triggering associations in ambulatory analysts…

And it is a recurring pattern, isn’t it?

Ominously, there have been cases of terrorist pirates hijacking tankers in order to practice steering them through straits and crowded sea-lanes-the maritime equivalent of the September 11 hijackers’ training in Florida flight schools. These apparent kamikazes-in-training have questioned crews on how to operate ships but have shown little interest in how to dock them. In March 2003, an Indonesian chemical tanker, the Dewi Madrim, was hijacked off Indonesia. The ten armed men who seized the vessel steered it for an hour through the busy Strait of Malacca and then left the ship with equipment and technical documents.
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Gal Luft and Anne Korin, Terrorism Goes to Sea, Foreign Affairs, Nov/Dec 2004

It helps to be alert to rhyming between ideas

Reputation in the dark

Tuesday, May 17th, 2011

[ by Charles Cameron — Towards a Pattern Language for CT II ]

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A tip-of-the-hat to Mercutio for pointing me towards Diego Gambetta‘s Codes of the underworld: how criminals communicate in a comment here on ZP today. I went off to see what snippets of Gambetta I might find — and ran across a paragraph which sent me in search of another that I’d read earlier this week, and which I finally located (after devious detective work) in Lawrence Wright‘s summation of the situation with regard to Pakistan.

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There’s a pattern here, and it has to do with the assaying of reputation under, shall we say, precarious circumstances?

You may recall my post of two weeks ago, Towards a Pattern Language for CT? — well, this can be the second in the series.

Recommended reading — in stereo

Wednesday, May 11th, 2011

[ By Charles Cameron ]
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quo-dark-side-of-force.jpg

I’m always on about the power of polyphonic thinking, right? Okay, IMO, these two pieces are well worth reading in stereo:

http://www.galacticempiretimes.com/2011/05/09/galaxy/outer-rim/obi-wan-kenobi-is-killed.html
http://www.nytimes.com/2011/05/02/world/asia/osama-bin-laden-is-killed.html

h/t @abumuqawama


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