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William Lind on the Taliban’s Operational Art

Friday, June 29th, 2012

Adam Elkus directed my attention today on Twitter to a new piece by William S. Lind, “the Father of 4th Generation Warfare” at The American Conservative:

Unfriendly Fire 

….The Soviet army focused its best talent on operational art. But in Afghanistan, it failed, just as we have failed. Like the Soviets, we can take and hold any piece of Afghan ground. And doing so brings us, like the Soviets, not one step closer to strategic victory. The Taliban, by contrast, have found an elegant way to connect strategy and tactics in decentralized modern warfare.

What passes for NATO’s strategy is to train sufficient Afghan forces to hold off the Taliban once we pull out. The Taliban’s response has been to have men in Afghan uniform— many of whom actually are Afghan government soldiers or police—turn their guns on their NATO advisers. That is a fatal blow against our strategy because it makes the training mission impossible. Behold operational art in Fourth Generation war.

According to a May 16 article by Matthew Rosenberg in the New York Times, 22 NATO soldiers have been killed so far this year by men in Afghan uniforms, compared to 35 in all of last year. The report went on to describe one incident in detail—detail NATO is anxious to suppress. There were three Afghan attackers, two of whom were Afghan army soldiers. Two Americans were killed. The battle—and it was a battle, not just a drive-by shooting—lasted almost an hour.

What is operationally meaningful was less the incident than its aftermath. The trust that existed between American soldiers and the Afghans they were supposed to train was shattered. Immediately after the episode, the Times reported, the Americans instituted new security procedures that alienated their native allies, and while some of these measure were later withdrawn,

Afghan soldiers still complain of being kept at a distance by the Americans, figuratively and literally. The Americans, for instance, have put up towering concrete barriers to separate their small, plywood command center from the outpost’s Afghan encampment.

Also still in place is a rule imposed by the Afghan Army after the attack requiring most of its soldiers to lock up their weapons when on base. The Afghan commanding officer keeps the keys….

Lind has lost none of his skill for zeroing in on which buttons to push that would most annoy the political generals among the brass.

However, I think Lind errs in ascribing too much credit to the Taliban here. A much simpler explanation is that the usually illiterate ANA soldier is a product of the same xenophobic cultural and religious environment that created the Taliban, the Haqqanis, vicious Islamist goons like Gulbuddin Hekmatyar or the Afghan tribesmen who slaughtered the retreating garrison of Lord Elphinstone in 1841.

While the Taliban have infiltrators, it remains that many of the “Green on Blue” killings are just as easily explained by personal grievances, zealous religious bigotry, indiscipline, mistreatment by American advisers or Afghan superiors and sudden jihad syndrome. While it is impolitic to emphasize it, Afghan betrayal and murder of foreign allies (generally seen as “occupiers”) is something of a longstanding historical pattern. The Taliban capitalize on it politically but they are not responsible for all of it.

One bead for a rosary

Friday, June 22nd, 2012

[ by Charles Cameron — one bead from NASA for the glass bead game as rosary ]
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photo credit: Norman Kuring, NASA’s Goddard Space Flight Center
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Consider her sacred, treat her with care.

The crackling energy of a Sembl move

Sunday, June 10th, 2012

[ by Charles Cameron — cross-posted from Sembl ]
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image credit The Movie Poster Art Gallery / http://www.rock-explosion.com/catpage2.html


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1.

I’m always looking around for ways to describe the leap between two ideas (concepts, people, events, things) that occurs when you make a move in a Sembl game. On the game board, the ideas are shown as circles and the links as lines between them.

In the case of the museum version, the “ideas” are objects in the Museum’s collection – but the same principle applies whether we’re talking objects, concepts, events or people: entities of whatever type go in the circles, the lines between them signify the exploration of their resemblances and differences.
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2.

Okay.

In more technical terms, Arthur Koestler in his classic book about the conceptual structure of creativity, The Act of Creation, diagrammed the intersection of two conceptual frames as representing the place where the joyous aha! of discovery, the gasped ah! of tragedy or the delightful ha! of laughter is generated, and this more recent version of his diagram gets the essence:


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3.

But wait!

There’s a lot going on here, there’s a distinct leap – think: creative leap, even perhaps leap of faith.

It was the leap between two ideas – electricity and magnetism – that gave Faraday his dynamo, Maxwell his equations, and the modern world almost its whole existence. It was the leap between two ideas – modular forms and elliptic equations – that gave Taniyama his conjecture and Wiles his proof of Fermat‘s Last Theorem.

The leap that intuits similarities, particularly rich similarities between rich concepts in widely separated fields, is the most powerful tool of the thinking mind – and playing Sembl amounts to nothing more or less than a repeated, playful, delightful invitation to make leaps of exactly that kind.

So a Sembl leap of resemblance can be anything from training wheels for creativity to a prize-winning long-jump at the conceptual Olympics.
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4.

Maria Popova at Brainpickings quotes Steve Jobs:

Creativity is just connecting things.

And she quotes James Webb Young, back in 1939:

Consequently the habit of mind which leads to a search for relationships between facts becomes of the highest importance in the production of ideas.

This isn’t some hidden secret, but it’s not exactly common knowledge either, it’s not something many schools teach — which is why the great anthropologist Gregory Bateson famously told his fellow Regents at the University of California:

Break the pattern which connects the items of learning and you necessarily destroy all quality.

Which is also why Eliot Eisner, Stanford professor and former President of the American Educational Research Association, said of Sembl’s precursor HipBone Games, “the cognitive processes you are interested in developing are critical to a decent education”.
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5.

And just what does this have to do with Van der Graaf Generators, you might wonder?

There’s a cracking sense of energy discharged when you connect two ideas in a Sembl game move – not unlike the discharge of energy between the spheres of two Van der Graaf Generators picture here:

Imagine the spheres as two ideas in place on a Sembl game board, and the electrical discharge as the excitement of seeing how they mesh together to create that ah!, aha! or ha!

Or watch the whole, ultra-short video from which that image was taken, courtesy of the folks at MIT:

Play as if your life depends on it

Sunday, June 10th, 2012

[ by Charles Cameron — from the Glass Bead Game via the HipBone Games to Sembl ]
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Play most assiduously is how Edgar Wind translates the motto of Marsilio Ficino — the man who more or less single-handed, built the Florentine Renaissance: studiossime ludere. Play most studiously.

Play as if your life depends on it.

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Hermann Hesse crowned his life-work with the great, boring, utterly riveting novel Das Glasperlenspiel, The Glass Bead Game, sometimes better known in the English-speaking world by the (Latin) title, Magister Ludi — which means both school-teacher and Master of the Game.

And game there is: the Glass Bead Game itself, or GBG for short.

The book centers around a game of ideas — a game in which the most profound conceptual systems of all human cultures are brought together in a grand architecture that Hesse calls “the hundred-gated cathedral of Mind”:

A Game, for example, might start from a given astronomical configuration, or from the actual theme of a Bach fugue, or from a sentence out of Leibniz or the Upanishads, and from this theme, depending on the intentions and talents of the player, it could either further explore and elaborate the initial motif or else enrich its expressiveness by allusions to kindred concepts.

Here Hesse mentions astronomical, musical and textual concepts — the game, like the digital world of the internet, allows mathematical, textual, musical and visual elements to be juxtaposed and combined, just as Sven Birkerts described in an interview with Cliff Becker:

There are tremendous opportunities, and we are probably on the brink of the birth of whole new genres of art which will work through electronic systems. These genres will likely be multi-media in ways we can’t imagine. Digitalization, the idea that the same string of digits can bring image, music, or text, is a huge revolution in and of itself. When artists begin to grasp the creative possibilities of works that are neither literary, visual, or musical, but exist using all three forms in a synthetic collage fashion, an enormous artistic boom will occur.

Birkerts was concerned that these “tremendous opportunities” might drown out “the old quiet pastime of reading mere words” — but Hesse’s great game is a contemplative one, in which Hesse proposes:

Every transition from major to minor in a sonata, every transformation of a myth or a religious cult, every classical or artistic formulation was, I realized in that flashing moment, if seen with a truly meditative mind, nothing but a direct route into the interior of the cosmic mystery, where in the alternation between inhaling and exhaling, between heaven and earth, between Yin and Yang, holiness is forever being created.

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Play…

We play, we play games, we play music… we play wargames… all the world’s a stage, and we are (merely) players.

Consider: Play is what children do to learn, so brilliantly, language, languages, geography, mathematics, history, chess, go, music, politeness, discipline, excess, consequences, moderation… And play is what masters do to express their mastery — Picasso plays, Casals plays, Einstein plays… And the motto of Ficino, mentor to the Florentine Renaissance, is play most assiduously.

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The Glass Bead Game is a game, then, to compare with the greatest of games — Chess, Go, name your poison — indeed, with the greatest of intellectual endeavors — the Encyclopédie, the gesamtkunstwerk, the long-sought Theory of Everything…

All the insights, noble thoughts, and works of art that the human race has produced in its creative eras, all that subsequent periods of scholarly study have reduced to concepts and converted into intellectual values the Glass Bead Game player plays like the organist on an organ. And this organ has attained an almost unimaginable perfection; its manuals and pedals range over the entire intellectual cosmos; its stops are almost beyond number. Theoretically this instrument is capable of reproducing in the Game the entire intellectual content of the universe.

How can taking that idea and making it playable not be a worthy challenge, in this world that is daily more absorbed in digital play in its arcades and cinemas, on its consoles, tablets, phones, and computers?

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Just reading the book made me want to play the game, but I like to keep things simple. I needed to be able to play it with a pencil and paper napkin over a cup of coffee — or on an email list or in the online forums that were beginning to spring up while I was figuring out some early boards and rules. I took Hesse’s basic concept of juxtaposing ideas and applied it on simple graph-like boards, on which each circle represents an idea, and each line a resemblance. I called my playable variants the HipBone Games.

More recently, my friend and colleague Cath Styles has been working on the development of iPad and web-playable versions of the games. We call them Sembl, because they explore the resemblances between things, ideas — and at a deeper level, the patterning of the world itself.

But the game remains the same: to juxtapose one thing — an idea, an object, a work of art, song, person or event — with another, in a way that generates the aha! of creativity. And to do that repeatedly, weaving an architecture of related ideas, on our way to weaving Hesse’s cathedral of Mind.

Our world has never been in greater need of creativity and connectivity — our future depends on them — and in the Sembl game, every move you make is a further link in the pattern that connects, every move you make is a creative leap. More on that in my follow up post, The crackling energy of a Sembl move.

When Does Conflict Become “War”?

Tuesday, May 22nd, 2012

When does mere conflict end and war begin?

Great philosophers of strategy and statecraft did not treat all conflict as war but regarded war as a discernably distinct phenomenon, different from both peace and other kinds of conflict. War had a special status and unique character, glorious and terrible:

“Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy’s resistance without fighting. “

    -Sun Tzu

“When the Corcyraeans heard of their preparations they came to Corinth with envoys from Lacedaemon and Sicyon, whom they persuaded to accompany them, and bade her recall the garrison and settlers, as she had nothing to do with Epidamnus. If, however, she had any claims to make, they were willing to submit the matter to the arbitration of such of the cities in Peloponnese as should be chosen by mutual agreement, and that the colony should remain with the city to whom the arbitrators might assign it. They were also willing to refer the matter to the oracle at Delphi. If, in defiance of their protestations, war was appealed to, they should be themselves compelled by this violence to seek friends in quarters where they had no desire to seek them, and to make even old ties give way to the necessity of assistance. The answer they got from Corinth was that, if they would withdraw their fleet and the barbarians from Epidamnus, negotiation might be possible; but, while the town was still being besieged, going before arbitrators was out of the question. The Corcyraeans retorted that if Corinth would withdraw her troops from Epidamnus they would withdraw theirs, or they were ready to let both parties remain in statu quo, an armistice being concluded till judgment could be given. “

-Thucydides 

“Thus, therefore, the political object, as the original motive of the war, will be the standard for determining both the aim of the military force, and also the amount of effort to be made. This it cannot be in itself; but it is so in relation to both the belligerent states, because we are concerned with realities, not with mere abstractions. One and the same political object may produce totally different effects upon different people, or even upon the same people at different times; we can, therefore, only admit the political object as the measure, by considering it in its effects upon those masses which it is to move, and consequently the nature of those masses also comes into consideration. It is easy to see that thus the result may be very different according as these masses are animated with a spirit which will infuse vigour into the action or otherwise.”

– Carl von Clausewitz 

We see from the above that war was not regarded as the same as either the political conflict which precipitated it or even, in the case of the Corcyraeans, the violence done against their interests in Epidamnus by the Corinthians, which did not yet rise to be considered war in the eyes of either Corcyra or Corinth. Instead the occupation of Epidamnus was something we would recognize today as coercion.  Like war itself, coercion operates by a calculus that is only partially rational; not only is the psychological pressure of coercion subject to passions of the moment, our reactions to the threat of violence -and willingness to engage in it – may be rooted in evolutionary adaptations going back to the dawn of mankind. Coercion, or resistance to it, usually is the midwife of war.

Prehistoric man lived a life that archaeology increasingly indicates, contrary to philosophical myth-making, was endemic in it’s violent brutality. Whether the violence between or within tiny paleolithic hunter-gatherer bands constituted private murder or warfare is a matter of debate, but the existence of the violence itself is not. Earliest firm evidence of a possible large skirmish or massacre dates back to 14,000 BC and definitive evidence for large-scale, organized battle dates to the end of the Neolithic period and dawn of the Bronze Age in 3500 BC.  Lawrence Keeley, in War Before Civilization, describes primitive man as being hyperviolent in comparison with those noted pacifists, the ancient Romans:

….For example, during a five and a half month period, the Dugum Dani tribesmen of New Guinea were observed to participate in seven full battles and nine raids. One Yanomamo village in South America was raided twenty-five times over a fifteen month period…. 

The high frequencies of prestate warfare contrast with those of even the most aggressive ancient and modern civilized states. The early Roman Republic (510-121 BC) initiated war or was attacked only about once every twenty years. During the late Republic and early Empire (118 BC -211 AD), wars started about once every six or seven years, most being civil wars and provincial revolts. Only a few of these later Roman wars involved any general mobilization of resources, and all were fought by the state’s small (relative to the size of the population) long-service, professional forces supported by normal taxation, localized food levies and plunder. In other words, most inhabitants of the Roman Empire were rarely directly involved in warfare and most experienced the Pax Romana unmolested over many generations. [Keeley,33] 

Simple, prestate societies probably waged “war” – a violent and deliberate conflict with rival groups and in alliance with rival groups against more distant interlopers – but the degree to which archaic and prehistoric humans culturally differentiated between this and their everyday, casual, homicidal violence remains unknown. Moreover, many academics would not accept the thesis of neolithic societies being “warlike”, much less, waging “war” as we understand the term until they rose to levels of social and political complexity generally denoted as chiefdoms, kingdoms and empires (“political” societies).

There’s something to that argument; a certain element of cultural identity is required to see the world in distinctly  “us vs. them” terms instead of an atomized Hobbesian “all vs. all” but I suspect it is far more basic a level of communal identification than the level of cultural identity typical of sophisticated chiefdoms like Cahokia or ancient Hawaii. Cultural and communal identity would tend to focus violence toward outsiders while increasingly complex political and social organization could “shape” how violence took place, molding it into recognizable patterns by regulation, ritual, taboo and command of authority. Once there is enough societal complexity for a leadership to organize and direct mass violence with some crude degree of rational choice and control, not only is war possible but strategy is as well.

Once a society is sophisticated enough to employ violence or the threat of violence purposefully for diplomacy or warfare, it is making a political decision to separate mundane and nearly chronic “conflict” and “war” into different categories. This would appear to be a primitive form of economic calculation distinguishing between conflict that generates acceptable costs and manageable risks and those conflicts that pose unacceptable costs or existential risks. This would give the relationship between primitive tribes the character of bargaining, an ongoing negotiation where the common currencies were violence and propitiation, until one party vacated the area or ceased to exist, most wars then having an innate tendency to escalate toward genocide (our current limitations on warfare, such as they are, derive from greater social complexity and political control over the use of violence).

If an economic calculus is indeed the root of the political decision to recognize some conflicts as “war”, that raises some interesting questions about modernity and advanced  states. What happens  when a conflict occurs with a state sufficiently complex that the ruling elite see their class interests as distinct and superceding those of the state? The calculus and what is considered “acceptable” costs or risks in a conflict vice those mandating “war” shift dramatically away from what might be considered “rational” state interest.

In a society at such an end-state, seemingly intolerable conflict might be tolerated indefinitely while full-fledged wars could be waged over what would appear to be mere trivialities to the national interest.

ADDENDUM:

In addition to some already excellent and extensive comments in the thread, I would like to turn your attention to an interview post at The Last Word on Nothing recommended byZack Beauchamp:

Horgan, Hayden, and the Last Word on Warfare 

Ann:  I understand both of you have written authoritative and charming books on war — John’s, just out, is called The End of War; and Tom’s is Sex and War — and that you’vediscussed these matters before.  I also understand you disagree about war.  How could you not agree?   I mean, war is just nasty stuff and we shouldn’t do it, right?

Tom: Ann, you’re poking the hornet’s nest right off the bat! I don’t think John and I disagree about war, but rather about peace. Don’t get me wrong: we both prefer the latter to the former, by a wide margin. And there are many things we do agree on, I think, such as the substantial observed decrease in the frequency and lethality of war over the past several centuries, and the idea that culture is an important part of the balance between war and peace. But I think we do have a difference of opinion about the attainability of peace (John) versus the inevitability of war (me). I think this makes John a better person than me, and certainly a more optimistic one. And I really, really hope he’s right. In my mind it comes down to an argument about human nature, and whether the impulses and behaviors of war are inborn or acquired. Or at least, that’s my take. John, what’s yours? [….]


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