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Review: The Rule of the Clan

Wednesday, April 20th, 2016

[by Mark Safranski / “zen“]

Rule of the Clan by Mark Weiner

I often review good books. Sometimes I review great ones. The Rule of the Clan: What an Ancient Form of Social Organization Reveals about the Future of Individual Freedom  by Mark S. Weiner gets the highest compliment of all: it is an academic book that is clearly and engagingly written so as to be broadly useful.

Weiner is Professor of Law and Sidney I. Reitman Scholar at Rutgers University whose research interests gravitate to societal evolution of constitutional orders and legal anthropology. Weiner has put his talents to use in examining the constitutional nature of a global phenomena that has plagued IR scholars, COIN theorists, diplomats, counterterrorism experts, unconventional warfare officers, strategists, politicians and judges. The problem they wrestle with goes by many names that capture some aspect of its nature – black globalization, failed states, rogue states, 4GW, hybrid war, non-state actors, criminal insurgency, terrorism and many other terms. What Weiner does in The Rule of the Clan is lay out a historical hypothesis of tension between the models of Societies of Contract – that is Western, liberal democratic, states based upon the rule of law – and the ancient Societies of Status based upon kinship networks from which the modern world emerged and now in places has begun to regress.

Weiner deftly weaves the practical problems of intervention in Libya or counterterrorism against al Qaida with political philosophy, intellectual and legal history, anthropology, sociology and economics. In smooth prose, Weiner illustrates the commonalities and endurance of the values of clan and kinship network lineage systems in societies as diverse as Iceland, Saudi Arabia, Kenya, India and the Scottish highlands, even as the modern state arose around them. The problem of personal security and the dynamic of the feud/vendetta as a social regulator of conduct is examined along with the political difficulties of shifting from systems of socially sanctioned collective vengeance to individual rights based justice systems. Weiner implores liberals (broadly, Westerners) not to underestimate (and ultimately undermine) the degree of delicacy and strategic patience required for non-western states transitioning between Societies of Status to Societies of Contract. The relationship between the state and individualism is complicated because it is inherently paradoxical, argues Weiner: only a state with strong, if limited, powers creates the security and legal structure for individualism and contract to flourish free of the threat of organized private violence and the tyranny of collectivistic identities.

Weiner’s argument is elegant, well supported and concise (258 pages inc. endnotes and index) and he bends over backwards in The Rule of the Clan to stress the universal nature of clannism in the evolution of human societies, however distant that memory may be for a Frenchman, American or Norwegian. If the mores of clan life are still very real and present for a Palestinian supporter (or enemy) of HAMAS in Gaza, they were once equally real to Saxons, Scots and Franks. This posture can also take the rough edges off the crueler aspects of, say, life for a widow and her children in a Pushtun village by glossing over the negative cultural behaviors that Westerners find antagonizing and so difficult to ignore on humanitarian grounds. This is not to argue that Weiner is wrong, I think he is largely correct, but this approach minimizes the friction involved in the domestic politics of foreign policy-making in Western societies which contain elite constituencies for the spread of liberal values by the force of arms.

Strongest recommendation.

Turchin on Human Sacrifice and Society

Tuesday, April 12th, 2016

[by Mark Safranski / “zen“]

Last week I posted on Human Sacrifice and State-Building, which focused on research findings published in Nature regarding the role of human sacrifice in establishing hierarchical societies. My interest was primarily in the way the gory practices of ISIS today seem to mirror this dynamic from prehistoric, ancient and chiefdom societies. Bogfriend T. Greer helpfully alerted me to the fact that noted scholar and cultural evolutionist, Peter Turchin also blogged regarding this research and took a critical posture.  Turchin, also addressed human sacrifice to some degree in his latest book, Ultrasociety, which has been on my list to read for his take on the role of warfare but which I have yet to do.

Turchin’s reasons for blogging this article are different from mine, so I suggest that you read him in full as I intend to comment only on selected excerpts:

Is Human Sacrifice Functional at the Society Level?

An article published this week by Nature is generating a lot of press. Using a sample of 93 Austronesian cultures Watts et al. explore the possible relationship between human sacrifice (HS) and the evolution of hierarchical societies. Specifically, they test the “social control” hypothesis, according to which human sacrifice legitimizes, and thus stabilizes political authority in stratified class societies.

Their statistical analyses suggest that human sacrifice stabilizes mild (non-hereditary) forms of social stratification, and promotes a shift to strict (hereditary) forms of stratification. They conclude that “ritual killing helped humans transition from the small egalitarian groups of our ancestors to the large stratified societies we live in today.” In other words, while HS obviously creates winners (rulers and elites) and losers (sacrifice victims and, more generally, commoners), Watts et all argue that it is a functional feature—in the evolutionary sense of the word—at the level of whole societies, because it makes them more durable.

There are two problems with this conclusion. First, Watts et al. do not test their hypothesis against an explicit theoretical alternative (which I will provide in a moment). Second, and more important, their data span a very narrow range of societies, omitting the great majority of complex societies—indeed all truly large-scale societies. Let’s take these two points in order.

Turchin is correct that study focuses on Austronesian islanders in clan and tribal settings and that’s a pretty narrow of a base from which to extrapolate. OTOH, the pre-Cortez estimated population of the Aztec empire begins at five million on the low end. Estimates of the population of Carthage proper, range from 150,000 to 700,000. That’s sufficiently complex that the Mexica and Carthaginians each established sophisticated imperial polities and yet both societies remained extremely robust practitioners of human sacrifice at the time they were conquered and destroyed.

Maybe a more useful approach than simply expanding the data set would be to ask why human sacrifice disappears earlier in some societies than in others or continues to be retained at high levels of complexity?

An alternative theory on the rise of human sacrifice and other extreme forms of structural inequality is explained in my recent book Ultrasociety ….

….Briefly, my argument in Ultrasociety is that large and complex human societies evolved under the selection pressures of war. To win in military competition societies had to become large (so that they could bring a lot of warriors to battle) and to be organized hierarchically (because chains of command help to win battles). Unfortunately, hierarchical organization gave too much power to military leaders and their warrior retinues, who abused it (“power corrupts”). The result was that early centralized societies (chiefdoms and archaic states) were  hugely unequal. As I say in Ultrasociety, alpha males set themselves up as god-kings.

Again, I have not read Ultrasociety, but the idea that war would be a major driver of human cultural evolution is one to which I’m inclined to be strongly sympathetic. I’m not familiar enough with Turchin to know if he means war is”the driver” or “a major driver among several” in the evolution of human society.

Human sacrifice was perhaps instrumental for the god-kings and the nobles in keeping the lower orders down, as Watts et al. (and social control hypothesis) argue. But I disagree with them that it was functional in making early centralized societies more stable and durable. In fact, any inequality is corrosive of cooperation, and its extreme forms doubly so. Lack of cooperation between the rulers and ruled made early archaic states highly unstable, and liable to collapse as a result of internal rebellion or conquest by external enemies. Thus, according to this “God-Kings hypothesis,” HS was a dysfunctional side-effect of the early phases of the evolution of hierarchical societies. As warfare continued to push societies to ever larger sizes, extreme forms of structural inequality became an ever greater liability and were selected out. Simply put, societies that evolved less inegalitarian social norms and institutions won over and replaced archaic despotisms.

The question here is if human sacrifice was primarily functional – as a cynically wielded political weapon of terror by elites – or if that solidification of hierarchical stratification was a long term byproduct of religious drivers. It also depends on what evidence you count as “human sacrifice”. In the upper Paleolithic period, burial practices involving grave goods shifted to include additional human remains along with the primary corpse. Whether these additional remains, likely slaves, concubines or prisoners slain in the burial ritual count as human sacrifices in the same sense as on Aztec or Sumerian altars tens of thousands of years later may be reasonably disputed. What is not disputed is that humans being killed by other humans not by random violence or war but purposefully for the larger needs of a community goes back to the earliest and most primitive reckoning of what we call “society” and endured in (ever diminishing) places even into the modern period.

This also begs the question if burial sacrifices, public executions of prisoners and other ritualistic killings on other pretexts conducted by societies of all levels of complexity are fundamentally different in nature from human sacrifices or if they are all subsets of the same atavistic phenomena binding a group through shared participation in violence.

….The most complex society in their sample is Hawaii, which is not complex at all when looked in the global context. I am, right now, analyzing the Seshat Databank for social complexity (finally, we have the data! I will be reporting on our progress soon, and manuscripts are being prepared for publication). And Hawaii is way down on the scale of social complexity. Just to give one measure (out of >50 that I am analyzing), polity population. The social scale of Hawaiian chiefdoms measures in the 10,000s of population, at most 100,000 (and that achieved after the arrival of the Europeans). In Afroeurasia (the Old World), you don’t count as a megaempire unless you have tens of millions of subjects—that’s three orders of magnitude larger than Hawaii!

Why is this important? Because it is only by tracing the trajectories of societies that go beyond the social scale seen in Austronesia that we can test the social control hypothesis against the God-Kings theory. If HS helps to stabilize hierarchical societies, it should do so for societies of thousands, tens of thousands, hundreds of thousands, millions, tens of millions, and so on. So we should see it persist as societies grow in size.

Well, human sacrifice persisted into the classical period of Greece and Rome, though becoming infrequent and eventually outlawed, though only during the last century of the Roman republic. That’s a significant level of complexity, Rome having become the dominant power in the Mediterranean world a century earlier. Certainly human sacrifice did not destabilize the Greeks and Romans, though the argument could be made that it did harm Sparta, if we count Spartan practices of infanticide for eugenic reasons as human sacrifice.

What muddies the waters here is the prevalence of available substitutes for human sacrifice – usually animal sacrifice initially – that competed and co-existed with human sacrifice in many early societies for extremely long periods of time. Sometimes this readily available alternative was sufficient to eventually extinguish human sacrifice, as happened with the Romans but other times it was not, as with the Aztecs. The latter kept their maniacal pace of human sacrifice up to the end, sacrificing captured Spanish conquistadors and their horses to the bloody Sun god. Human sacrifice did not destabilize the Aztecs and it weakened their tributary vassals but the religious primacy they placed on human sacrifice and the need to capture prisoners in large numbers rather than kill them in battle hobbled the Aztec response to Spanish military assaults.

Comments? Questions?

“One Single” vs “Every Single”

Wednesday, March 30th, 2016

[ by Charles Cameron — in courtroom and intel agency, the same problem ]
.

Tablet DQ All or Just One

It’s an issue for the defense — both against criminal prosecution and terrorist attack — the defense needs to win 100%, the attack only needs to succeed once.

I’d seen the counterterrorism version quite a few times, though I didn’t know until today that it originated with a press release from the IRA — but this is the first time I’d seen the same sort of idea put forward by a defense lawyer, and again, the resemblance presented in this DoubleQuote shows me there’s a pattern I should be on the lookout for.

Sources:

  • Netflix, Making a Murderer, episode 4
  • Warfare Evolution Blog, Defeating 3rd generation warfare
  • Owls and roosters, wolves and warnings

    Wednesday, March 30th, 2016

    [ by Charles Cameron — too quiet, too loud, two versions ]
    .

    rooster and owlm fine cuisine
    .
    This isn’t the rooster and owl conjunction I refer to in this post, but it’s popping up in the DC area

    **

    I’m sure I first heard of the problem of the little boy who cried “Wolf” back in the mists of childhood, but it wasn’t until today, when reading up on retires CIA counterterrorist analyst and current novelist Susan Hasler that I first saw it applied to the issue of analysts alerting decision-makers of terrorism risks..

    DQ hasler landes

    Reading Hasler’s words, I was immediately reminded of Richard Landes‘ distinction between “end times” roosters and owls, which has been a salient analytic heuristic for me since the mid-nineties, when I was invited to join Landes in Boston University’s Center for Millennial Studies.

    Both quotes revolve around warning noises, and each features both “loud” and “soft” variants — but the differences between Hasler’s wolves and warnings and Landes’ owls and roosters are subtler than the similarities between them.

    Setting them up as poles for paired contemplation energizes my thought processes — and even if I don’t arrive at any specific and immediate conclusions, let alone any actionable intelligence — it preps me with yet another pattern to watch for in my daily trawling of the highways and byways of the arts, sciences and OSINT on the [wild & wonderful] web.

    Go googled, GBG still to go: 1

    Friday, March 18th, 2016

    [ by Charles Cameron — games, games, games — & prepping a challenge for AI, the analytic community & CNA ]
    .

    playing go
    Playing go, Hasegawa, Settei, 1819-1882, Library of Congress

    **

    In the past, computers have won such games as Pong and Space Invaders:

    Google’s AI system, known as AlphaGo, was developed at DeepMind, the AI research house that Google acquired for $400 million in early 2014. DeepMind specializes in both deep learning and reinforcement learning, technologies that allow machines to learn largely on their own. Previously, founder Demis Hassabis and his team had used these techniques in building systems that could play classic Atari videos games like Pong, Breakout, and Space Invaders. In some cases, these system not only outperformed professional game players. They rendered the games ridiculous by playing them in ways no human ever would or could. Apparently, this is what prompted Google’s Larry Page to buy the company.

    Wired, Google’s Go Victory Is Just a Glimpse of How Powerful AI Will Be

    I can’t corral all the games they’ve played into a single, simple timeline here, because the most interesting discussion I’ve seen is this clip, which moves rapidly from Backgammon via Draughts and Chess to this last few days’ Go matches:

    Jeopardy should dfinitely be included somewhere in there, though:

    Facing certain defeat at the hands of a room-size I.B.M. computer on Wednesday evening, Ken Jennings, famous for winning 74 games in a row on the TV quiz show, acknowledged the obvious. “I, for one, welcome our new computer overlords,” he wrote on his video screen, borrowing a line from a “Simpsons” episode.

    NYT, Computer Wins on ‘Jeopardy!’: Trivial, It’s Not

    What’s up next? It seems that suggestions included Texas Hold’em Poker and the SAT:

    Artificial intelligence experts believe computers are now ready to take on more than board games. Some are putting AI through the ringer with two-player no-limit Texas Hold’ Em poker to see how a computer fairs when it plays against an opponent whose cards it can’t see. Others, like Oren Etzioni at the Allen Institute for Artificial Intelligence, are putting AI through standardized testing like the SATs to see if the computers can understand and answer less predictable questions.

    LA Times, AlphaGo beats human Go champ for the third straight time, wins best-of-5 contest

    And of course, there’s Rock, Paper, Scissors, which you can still play on the New York Times:

    Rock Paper Scissors

    **

    Now therefore:

    In a follow-up post I want to present what in my view is a much tougher game-challenge to AI than any of the above, namely Hermann Hesse‘s Glass Bead Game, which is a major though not entirely defined feature of his Nobel-winning novel, Das Glasperlenspiel, also known in English as The Glass Bead Game or Magister Ludi.

    I believe a game such as my own HipBone variant on Hesse’s would not only make a fine challenge for AI, but also be of use in broadening the skillset of the analytic community, and a suitable response also to the question recently raised on PaxSIMS: Which games would you suggest to the US Navy?

    As I say, though, this needs to be written up in detail as it applies to each of those three projects — work is in progress, see you soon.

    **

    Edited to add:

    And FWIW, this took my breath away. From The Sadness and Beauty of Watching Google’s AI Play Go:

    At first, Fan Hui thought the move was rather odd. But then he saw its beauty.

    “It’s not a human move. I’ve never seen a human play this move,” he says. “So beautiful.” It’s a word he keeps repeating. Beautiful. Beautiful. Beautiful.

    The move in question was the 37th in the second game of the historic Go match between Lee Sedol, one of the world’s top players, and AlphaGo, an artificially intelligent computing system built by researchers at Google.

    Now that’s remarkable, that gives me pause.


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